Bug 231424

Summary: Cocoa GraphicsContextGLOpenGL uses depth and stencil for pbuffers on ANGLE Metal
Product: WebKit Reporter: Kimmo Kinnunen <kkinnunen>
Component: WebGLAssignee: Kimmo Kinnunen <kkinnunen>
Status: RESOLVED FIXED    
Severity: Normal CC: dino, dustin.kerstein, ews-watchlist, kbr, kkinnunen, kondapallykalyan, webkit-bug-importer
Priority: P2 Keywords: InRadar
Version: WebKit Local Build   
Hardware: Unspecified   
OS: Unspecified   
Bug Depends on:    
Bug Blocks: 231031    
Attachments:
Description Flags
Patch none

Description Kimmo Kinnunen 2021-10-08 05:24:58 PDT
Cocoa GraphicsContextGLOpenGL uses depth and stencil for pbuffers on ANGLE Metal

Makes video texture uploads slow.

Should request no depth and stencil
Comment 1 Kimmo Kinnunen 2021-10-12 05:28:19 PDT
Created attachment 440920 [details]
Patch
Comment 2 Radar WebKit Bug Importer 2021-10-12 12:13:17 PDT
<rdar://problem/84160449>
Comment 3 EWS 2021-10-12 12:51:34 PDT
Committed r284007 (242849@main): <https://commits.webkit.org/242849@main>

All reviewed patches have been landed. Closing bug and clearing flags on attachment 440920 [details].
Comment 4 Dustin Kerstein 2021-10-23 05:35:06 PDT
Do you happen to have a version number of Safari Beta / Technical Preview that includes these recent WebGL texture issues? Thanks!
Comment 5 Kimmo Kinnunen 2021-10-25 00:03:53 PDT
This is not yet released. I'll let you know when it is publicly available in betas.