Bug 227586
Summary: | ANGLE Metal Buffers created out of IOSurfaces should take the EGL_IOSURFACE_USAGE_HINT_ANGLE into account | ||
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Product: | WebKit | Reporter: | Kimmo Kinnunen <kkinnunen> |
Component: | ANGLE | Assignee: | Nobody <webkit-unassigned> |
Status: | NEW | ||
Severity: | Normal | CC: | dino, dustin.kerstein, kbr, kkinnunen, kpiddington, webkit-bug-importer |
Priority: | P2 | Keywords: | InRadar |
Version: | WebKit Local Build | ||
Hardware: | Unspecified | ||
OS: | Unspecified | ||
Bug Depends on: | |||
Bug Blocks: | 231031 |
Kimmo Kinnunen
ANGLE Metal Buffers created out of IOSurfaces should take the EGL_IOSURFACE_USAGE_HINT_ANGLE into account
The attribute EGL_IOSURFACE_USAGE_HINT_ANGLE may optionally be specified as
a combination of the bits EGL_IOSURFACE_READ_HINT_ANGLE and
EGL_IOSURFACE_WRITE_HINT_ANGLE. On the iOS Simulator platform, where
IOSurface support is incomplete, these hints indicate whether the intent is
to read from the IOSurface, write to it, or both. Explicitly passing 0 for
this attribute is equivalent to setting both the read and write usage
bits. This attribute is ignored on other platforms."
angle::Result IOSurfaceSurfaceMtl::ensureColorTextureCreated(const gl::Context *context)
{
if (mColorTexture)
{
return angle::Result::Continue;
}
ContextMtl *contextMtl = mtl::GetImpl(context);
ANGLE_MTL_OBJC_SCOPE
{
auto texDesc =
[MTLTextureDescriptor texture2DDescriptorWithPixelFormat:mColorFormat.metalFormat
width:mSize.width
height:mSize.height
mipmapped:NO];
texDesc.usage = MTLTextureUsageShaderRead | MTLTextureUsageRenderTarget;
Attachments | ||
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Add attachment proposed patch, testcase, etc. |
Radar WebKit Bug Importer
<rdar://problem/80324846>