Bug 223332

Summary: webgl/2.0.1/conformance/glsl/bugs/character-set.html fails
Product: WebKit Reporter: Kimmo Kinnunen <kkinnunen>
Component: WebGLAssignee: Nobody <webkit-unassigned>
Status: RESOLVED DUPLICATE    
Severity: Normal CC: dino, kbr, kkinnunen
Priority: P2    
Version: Other   
Hardware: Unspecified   
OS: Unspecified   
Bug Depends on:    
Bug Blocks: 222812    

Kimmo Kinnunen
Reported 2021-03-17 00:17:36 PDT
webgl/2.0.1/conformance/glsl/bugs/character-set.html fails
Attachments
Kimmo Kinnunen
Comment 1 2021-03-17 01:12:44 PDT
https://www.khronos.org/registry/webgl/sdk/tests/conformance/glsl/bugs/character-set.html?webglVersion=2&quiet=0&quick=1 This test checks character set validation for glsl. On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE". Canvas.getContext PASS context exists Checking shader character set validation and compilation test fragment shader FAIL getError expected: NO_ERROR. Was INVALID_VALUE : shaderSource allows Out-of-charset string '$' in identifier until compilation. test fragment shader PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '$' in comment until compilation. test fragment shader FAIL getError expected: NO_ERROR. Was INVALID_VALUE : shaderSource allows Out-of-charset string '$' in ifdef-out until compilation. test fragment shader PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '$' in ifdef-out #preproc until compilation. test fragment shader PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '$' in #preproc until compilation. test fragment shader PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '$' in comment after #define until compilation. test fragment shader FAIL getError expected: NO_ERROR. Was INVALID_VALUE : shaderSource allows Out-of-charset string '"' in identifier until compilation. test fragment shader PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '"' in comment until compilation. test fragment shader FAIL getError expected: NO_ERROR. Was INVALID_VALUE : shaderSource allows Out-of-charset string '"' in ifdef-out until compilation. test fragment shader PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '"' in ifdef-out #preproc until compilation. test fragment shader PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '"' in #preproc until compilation. test fragment shader PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '"' in comment after #define until compilation. test fragment shader FAIL getError expected: NO_ERROR. Was INVALID_VALUE : shaderSource allows Out-of-charset string '一些注释' in identifier until compilation. test fragment shader PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '一些注释' in comment until compilation. test fragment shader FAIL getError expected: NO_ERROR. Was INVALID_VALUE : shaderSource allows Out-of-charset string '一些注释' in ifdef-out until compilation. test fragment shader PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '一些注释' in ifdef-out #preproc until compilation. test fragment shader PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '一些注释' in #preproc until compilation. test fragment shader PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '一些注释' in comment after #define until compilation. test fragment shader PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '#line 42 "foo.glsl"' in identifier until compilation. test fragment shader PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '#line 42 "foo.glsl"' in comment until compilation. test fragment shader PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '#line 42 "foo.glsl"' in ifdef-out until compilation. test fragment shader PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '#line 42 "foo.glsl"' in ifdef-out #preproc until compilation. test fragment shader PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '#line 42 "foo.glsl"' in #preproc until compilation. test fragment shader PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '#line 42 "foo.glsl"' in comment after #define until compilation. test: Out-of-charset string '$' in identifier MUST NOT compile. default vertex shader default vertex shader translated for driver test fragment shader PASS Out-of-charset string '$' in identifier MUST NOT compile. test: Out-of-charset string '$' in comment MUST compile. default vertex shader default vertex shader translated for driver test fragment shader test fragment shader translated for driver PASS Out-of-charset string '$' in comment MUST compile. test: Out-of-charset string '$' in ifdef-out MUST compile. default vertex shader default vertex shader translated for driver test fragment shader FAIL [unexpected fragment shader compile status] (expected: true) Out-of-charset string '$' in ifdef-out MUST compile. test fragment shader info log test: Out-of-charset string '$' in ifdef-out #preproc MUST compile. default vertex shader default vertex shader translated for driver test fragment shader test fragment shader translated for driver PASS Out-of-charset string '$' in ifdef-out #preproc MUST compile. test: Out-of-charset string '$' in #preproc MUST NOT compile. default vertex shader default vertex shader translated for driver test fragment shader PASS Out-of-charset string '$' in #preproc MUST NOT compile. test: Out-of-charset string '$' in comment after #define MUST compile. default vertex shader default vertex shader translated for driver test fragment shader test fragment shader translated for driver PASS Out-of-charset string '$' in comment after #define MUST compile. test: Out-of-charset string '"' in identifier MUST NOT compile. default vertex shader default vertex shader translated for driver test fragment shader PASS Out-of-charset string '"' in identifier MUST NOT compile. test: Out-of-charset string '"' in comment MUST compile. default vertex shader default vertex shader translated for driver test fragment shader test fragment shader translated for driver PASS Out-of-charset string '"' in comment MUST compile. test: Out-of-charset string '"' in ifdef-out MUST compile. default vertex shader default vertex shader translated for driver test fragment shader FAIL [unexpected fragment shader compile status] (expected: true) Out-of-charset string '"' in ifdef-out MUST compile. test fragment shader info log test: Out-of-charset string '"' in ifdef-out #preproc MUST compile. default vertex shader default vertex shader translated for driver test fragment shader test fragment shader translated for driver PASS Out-of-charset string '"' in ifdef-out #preproc MUST compile. test: Out-of-charset string '"' in #preproc MUST NOT compile. default vertex shader default vertex shader translated for driver test fragment shader PASS Out-of-charset string '"' in #preproc MUST NOT compile. test: Out-of-charset string '"' in comment after #define MUST compile. default vertex shader default vertex shader translated for driver test fragment shader test fragment shader translated for driver PASS Out-of-charset string '"' in comment after #define MUST compile. test: Out-of-charset string '一些注释' in identifier MUST NOT compile. default vertex shader default vertex shader translated for driver test fragment shader PASS Out-of-charset string '一些注释' in identifier MUST NOT compile. test: Out-of-charset string '一些注释' in comment MUST compile. default vertex shader default vertex shader translated for driver test fragment shader test fragment shader translated for driver PASS Out-of-charset string '一些注释' in comment MUST compile. test: Out-of-charset string '一些注释' in ifdef-out MUST compile. default vertex shader default vertex shader translated for driver test fragment shader FAIL [unexpected fragment shader compile status] (expected: true) Out-of-charset string '一些注释' in ifdef-out MUST compile. test fragment shader info log test: Out-of-charset string '一些注释' in ifdef-out #preproc MUST compile. default vertex shader default vertex shader translated for driver test fragment shader test fragment shader translated for driver PASS Out-of-charset string '一些注释' in ifdef-out #preproc MUST compile. test: Out-of-charset string '一些注释' in #preproc MUST NOT compile. default vertex shader default vertex shader translated for driver test fragment shader PASS Out-of-charset string '一些注释' in #preproc MUST NOT compile. test: Out-of-charset string '一些注释' in comment after #define MUST compile. default vertex shader default vertex shader translated for driver test fragment shader test fragment shader translated for driver PASS Out-of-charset string '一些注释' in comment after #define MUST compile. test: Out-of-charset string '#line 42 "foo.glsl"' in identifier MUST NOT compile. default vertex shader default vertex shader translated for driver test fragment shader PASS Out-of-charset string '#line 42 "foo.glsl"' in identifier MUST NOT compile. test: Out-of-charset string '#line 42 "foo.glsl"' in comment MUST compile. default vertex shader default vertex shader translated for driver test fragment shader test fragment shader translated for driver PASS Out-of-charset string '#line 42 "foo.glsl"' in comment MUST compile. test: Out-of-charset string '#line 42 "foo.glsl"' in ifdef-out MUST compile. default vertex shader default vertex shader translated for driver test fragment shader test fragment shader translated for driver PASS Out-of-charset string '#line 42 "foo.glsl"' in ifdef-out MUST compile. test: Out-of-charset string '#line 42 "foo.glsl"' in ifdef-out #preproc MUST compile. default vertex shader default vertex shader translated for driver test fragment shader test fragment shader translated for driver PASS Out-of-charset string '#line 42 "foo.glsl"' in ifdef-out #preproc MUST compile. test: Out-of-charset string '#line 42 "foo.glsl"' in #preproc MUST NOT compile. default vertex shader default vertex shader translated for driver test fragment shader PASS Out-of-charset string '#line 42 "foo.glsl"' in #preproc MUST NOT compile. test: Out-of-charset string '#line 42 "foo.glsl"' in comment after #define MUST compile. default vertex shader default vertex shader translated for driver test fragment shader test fragment shader translated for driver PASS Out-of-charset string '#line 42 "foo.glsl"' in comment after #define MUST compile. PASS successfullyParsed is true TEST COMPLETE PASS successfullyParsed is true TEST COMPLETE
Kimmo Kinnunen
Comment 2 2021-03-17 01:36:53 PDT
*** This bug has been marked as a duplicate of bug 223315 ***
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