Bug 223332
Summary: | webgl/2.0.1/conformance/glsl/bugs/character-set.html fails | ||
---|---|---|---|
Product: | WebKit | Reporter: | Kimmo Kinnunen <kkinnunen> |
Component: | WebGL | Assignee: | Nobody <webkit-unassigned> |
Status: | RESOLVED DUPLICATE | ||
Severity: | Normal | CC: | dino, kbr, kkinnunen |
Priority: | P2 | ||
Version: | Other | ||
Hardware: | Unspecified | ||
OS: | Unspecified | ||
Bug Depends on: | |||
Bug Blocks: | 222812 |
Kimmo Kinnunen
webgl/2.0.1/conformance/glsl/bugs/character-set.html fails
Attachments | ||
---|---|---|
Add attachment proposed patch, testcase, etc. |
Kimmo Kinnunen
https://www.khronos.org/registry/webgl/sdk/tests/conformance/glsl/bugs/character-set.html?webglVersion=2&quiet=0&quick=1
This test checks character set validation for glsl.
On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE".
Canvas.getContext
PASS context exists
Checking shader character set validation and compilation
test fragment shader
FAIL getError expected: NO_ERROR. Was INVALID_VALUE : shaderSource allows Out-of-charset string '$' in identifier until compilation.
test fragment shader
PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '$' in comment until compilation.
test fragment shader
FAIL getError expected: NO_ERROR. Was INVALID_VALUE : shaderSource allows Out-of-charset string '$' in ifdef-out until compilation.
test fragment shader
PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '$' in ifdef-out #preproc until compilation.
test fragment shader
PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '$' in #preproc until compilation.
test fragment shader
PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '$' in comment after #define until compilation.
test fragment shader
FAIL getError expected: NO_ERROR. Was INVALID_VALUE : shaderSource allows Out-of-charset string '"' in identifier until compilation.
test fragment shader
PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '"' in comment until compilation.
test fragment shader
FAIL getError expected: NO_ERROR. Was INVALID_VALUE : shaderSource allows Out-of-charset string '"' in ifdef-out until compilation.
test fragment shader
PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '"' in ifdef-out #preproc until compilation.
test fragment shader
PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '"' in #preproc until compilation.
test fragment shader
PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '"' in comment after #define until compilation.
test fragment shader
FAIL getError expected: NO_ERROR. Was INVALID_VALUE : shaderSource allows Out-of-charset string '一些注释' in identifier until compilation.
test fragment shader
PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '一些注释' in comment until compilation.
test fragment shader
FAIL getError expected: NO_ERROR. Was INVALID_VALUE : shaderSource allows Out-of-charset string '一些注释' in ifdef-out until compilation.
test fragment shader
PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '一些注释' in ifdef-out #preproc until compilation.
test fragment shader
PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '一些注释' in #preproc until compilation.
test fragment shader
PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '一些注释' in comment after #define until compilation.
test fragment shader
PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '#line 42 "foo.glsl"' in identifier until compilation.
test fragment shader
PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '#line 42 "foo.glsl"' in comment until compilation.
test fragment shader
PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '#line 42 "foo.glsl"' in ifdef-out until compilation.
test fragment shader
PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '#line 42 "foo.glsl"' in ifdef-out #preproc until compilation.
test fragment shader
PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '#line 42 "foo.glsl"' in #preproc until compilation.
test fragment shader
PASS getError was expected value: NO_ERROR : shaderSource allows Out-of-charset string '#line 42 "foo.glsl"' in comment after #define until compilation.
test: Out-of-charset string '$' in identifier MUST NOT compile.
default vertex shader
default vertex shader translated for driver
test fragment shader
PASS Out-of-charset string '$' in identifier MUST NOT compile.
test: Out-of-charset string '$' in comment MUST compile.
default vertex shader
default vertex shader translated for driver
test fragment shader
test fragment shader translated for driver
PASS Out-of-charset string '$' in comment MUST compile.
test: Out-of-charset string '$' in ifdef-out MUST compile.
default vertex shader
default vertex shader translated for driver
test fragment shader
FAIL [unexpected fragment shader compile status] (expected: true) Out-of-charset string '$' in ifdef-out MUST compile.
test fragment shader info log
test: Out-of-charset string '$' in ifdef-out #preproc MUST compile.
default vertex shader
default vertex shader translated for driver
test fragment shader
test fragment shader translated for driver
PASS Out-of-charset string '$' in ifdef-out #preproc MUST compile.
test: Out-of-charset string '$' in #preproc MUST NOT compile.
default vertex shader
default vertex shader translated for driver
test fragment shader
PASS Out-of-charset string '$' in #preproc MUST NOT compile.
test: Out-of-charset string '$' in comment after #define MUST compile.
default vertex shader
default vertex shader translated for driver
test fragment shader
test fragment shader translated for driver
PASS Out-of-charset string '$' in comment after #define MUST compile.
test: Out-of-charset string '"' in identifier MUST NOT compile.
default vertex shader
default vertex shader translated for driver
test fragment shader
PASS Out-of-charset string '"' in identifier MUST NOT compile.
test: Out-of-charset string '"' in comment MUST compile.
default vertex shader
default vertex shader translated for driver
test fragment shader
test fragment shader translated for driver
PASS Out-of-charset string '"' in comment MUST compile.
test: Out-of-charset string '"' in ifdef-out MUST compile.
default vertex shader
default vertex shader translated for driver
test fragment shader
FAIL [unexpected fragment shader compile status] (expected: true) Out-of-charset string '"' in ifdef-out MUST compile.
test fragment shader info log
test: Out-of-charset string '"' in ifdef-out #preproc MUST compile.
default vertex shader
default vertex shader translated for driver
test fragment shader
test fragment shader translated for driver
PASS Out-of-charset string '"' in ifdef-out #preproc MUST compile.
test: Out-of-charset string '"' in #preproc MUST NOT compile.
default vertex shader
default vertex shader translated for driver
test fragment shader
PASS Out-of-charset string '"' in #preproc MUST NOT compile.
test: Out-of-charset string '"' in comment after #define MUST compile.
default vertex shader
default vertex shader translated for driver
test fragment shader
test fragment shader translated for driver
PASS Out-of-charset string '"' in comment after #define MUST compile.
test: Out-of-charset string '一些注释' in identifier MUST NOT compile.
default vertex shader
default vertex shader translated for driver
test fragment shader
PASS Out-of-charset string '一些注释' in identifier MUST NOT compile.
test: Out-of-charset string '一些注释' in comment MUST compile.
default vertex shader
default vertex shader translated for driver
test fragment shader
test fragment shader translated for driver
PASS Out-of-charset string '一些注释' in comment MUST compile.
test: Out-of-charset string '一些注释' in ifdef-out MUST compile.
default vertex shader
default vertex shader translated for driver
test fragment shader
FAIL [unexpected fragment shader compile status] (expected: true) Out-of-charset string '一些注释' in ifdef-out MUST compile.
test fragment shader info log
test: Out-of-charset string '一些注释' in ifdef-out #preproc MUST compile.
default vertex shader
default vertex shader translated for driver
test fragment shader
test fragment shader translated for driver
PASS Out-of-charset string '一些注释' in ifdef-out #preproc MUST compile.
test: Out-of-charset string '一些注释' in #preproc MUST NOT compile.
default vertex shader
default vertex shader translated for driver
test fragment shader
PASS Out-of-charset string '一些注释' in #preproc MUST NOT compile.
test: Out-of-charset string '一些注释' in comment after #define MUST compile.
default vertex shader
default vertex shader translated for driver
test fragment shader
test fragment shader translated for driver
PASS Out-of-charset string '一些注释' in comment after #define MUST compile.
test: Out-of-charset string '#line 42 "foo.glsl"' in identifier MUST NOT compile.
default vertex shader
default vertex shader translated for driver
test fragment shader
PASS Out-of-charset string '#line 42 "foo.glsl"' in identifier MUST NOT compile.
test: Out-of-charset string '#line 42 "foo.glsl"' in comment MUST compile.
default vertex shader
default vertex shader translated for driver
test fragment shader
test fragment shader translated for driver
PASS Out-of-charset string '#line 42 "foo.glsl"' in comment MUST compile.
test: Out-of-charset string '#line 42 "foo.glsl"' in ifdef-out MUST compile.
default vertex shader
default vertex shader translated for driver
test fragment shader
test fragment shader translated for driver
PASS Out-of-charset string '#line 42 "foo.glsl"' in ifdef-out MUST compile.
test: Out-of-charset string '#line 42 "foo.glsl"' in ifdef-out #preproc MUST compile.
default vertex shader
default vertex shader translated for driver
test fragment shader
test fragment shader translated for driver
PASS Out-of-charset string '#line 42 "foo.glsl"' in ifdef-out #preproc MUST compile.
test: Out-of-charset string '#line 42 "foo.glsl"' in #preproc MUST NOT compile.
default vertex shader
default vertex shader translated for driver
test fragment shader
PASS Out-of-charset string '#line 42 "foo.glsl"' in #preproc MUST NOT compile.
test: Out-of-charset string '#line 42 "foo.glsl"' in comment after #define MUST compile.
default vertex shader
default vertex shader translated for driver
test fragment shader
test fragment shader translated for driver
PASS Out-of-charset string '#line 42 "foo.glsl"' in comment after #define MUST compile.
PASS successfullyParsed is true
TEST COMPLETE
PASS successfullyParsed is true
TEST COMPLETE
Kimmo Kinnunen
*** This bug has been marked as a duplicate of bug 223315 ***