Summary: | Test WebGL draw video to canvas software path on iOS | ||
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Product: | WebKit | Reporter: | Kimmo Kinnunen <kkinnunen> |
Component: | WebGL | Assignee: | Nobody <webkit-unassigned> |
Status: | NEW --- | ||
Severity: | Normal | CC: | dino, kbr, webkit-bug-importer |
Priority: | P2 | Keywords: | InRadar |
Version: | Other | ||
Hardware: | iPhone / iPad | ||
OS: | iOS 13 | ||
See Also: | https://bugs.webkit.org/show_bug.cgi?id=205734 | ||
Bug Depends on: | 218970, 215908, 218637 | ||
Bug Blocks: | 198948, 218971 |
Description
Kimmo Kinnunen
2020-09-23 23:40:41 PDT
In bug 218637 we had a regression where texImage2D with video did not produce output. The problem was that the video decoder produced a frame in a format that was unexpected by yuv->rgb conversion codepath. However, the software conversion codepath should have taken effect, but in fact just produced transparent texture. On Bug 218971 I just suggested to see also Bug 205734. A couple of the existing layout tests seem to have videos that (maybe accidentally) go down the software decoding path at least on macOS. It would be great to add some internal method to the WebKitTestRunner to force the software decoded path for testing purposes. |