Bug 216464

Summary: Enable WebGL2 by default
Product: WebKit Reporter: Dean Jackson <dino>
Component: New BugsAssignee: Dean Jackson <dino>
Status: RESOLVED FIXED    
Severity: Normal CC: sam, webkit-bug-importer
Priority: P2 Keywords: InRadar
Version: WebKit Nightly Build   
Hardware: Unspecified   
OS: Unspecified   
Attachments:
Description Flags
Patch sam: review+

Dean Jackson
Reported 2020-09-13 12:36:08 PDT
Enable WebGL2 by default
Attachments
Patch (5.30 KB, patch)
2020-09-13 12:43 PDT, Dean Jackson
sam: review+
Radar WebKit Bug Importer
Comment 1 2020-09-13 12:38:10 PDT
Dean Jackson
Comment 2 2020-09-13 12:43:13 PDT
Dean Jackson
Comment 3 2020-09-13 12:43:29 PDT
I think Sam or Anders should review this.
Sam Weinig
Comment 4 2020-09-13 12:45:09 PDT
Comment on attachment 408662 [details] Patch View in context: https://bugs.webkit.org/attachment.cgi?id=408662&action=review > Source/WebKit/Shared/WebPreferences.yaml:1461 > WebGL2Enabled: > type: bool > - defaultValue: false > + defaultValue: true > humanReadableName: "WebGL 2.0" > humanReadableDescription: "WebGL 2 prototype" > category: experimental Not that I actually understand the rules for experimental, but should this still be experimental if it is on by default?
Dean Jackson
Comment 5 2020-09-14 11:04:53 PDT
Comment on attachment 408662 [details] Patch View in context: https://bugs.webkit.org/attachment.cgi?id=408662&action=review >> Source/WebKit/Shared/WebPreferences.yaml:1461 >> category: experimental > > Not that I actually understand the rules for experimental, but should this still be experimental if it is on by default? The original plan was that experimental features should be off by default, but people also wanted a way to toggle off features that were about to ship. Maybe we need yet another form of feature? "Candidate"?
Dean Jackson
Comment 6 2020-09-14 12:09:21 PDT
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