| Summary: | [GTK] GL_MAX_VARYING_FLOATS is not defined in OpenGL ES 2 | ||||||
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| Product: | WebKit | Reporter: | Carlos Garcia Campos <cgarcia> | ||||
| Component: | Platform | Assignee: | Nobody <webkit-unassigned> | ||||
| Status: | RESOLVED FIXED | ||||||
| Severity: | Normal | CC: | commit-queue, dino, jdapena, kondapallykalyan, noam, roger_fong, zan | ||||
| Priority: | P2 | Keywords: | Gtk | ||||
| Version: | 528+ (Nightly build) | ||||||
| Hardware: | Unspecified | ||||||
| OS: | Unspecified | ||||||
| Attachments: |
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Description
Carlos Garcia Campos
2015-03-10 03:10:02 PDT
(In reply to comment #0) > In GraphicsContext3DOpenGLCommon.cpp is used protected by > > #if !PLATFORM(IOS) && !(PLATFORM(WIN) && USE(OPENGL_ES_2)) > > but I don't think GL_MAX_VARYING_FLOATS is available when using GLES2 in any > other platforms PLATFORM(WIN) => (PLATFORM(WIN) || PLATFORM(GTK)) I guess. (In reply to comment #1) > (In reply to comment #0) > > In GraphicsContext3DOpenGLCommon.cpp is used protected by > > > > #if !PLATFORM(IOS) && !(PLATFORM(WIN) && USE(OPENGL_ES_2)) > > > > but I don't think GL_MAX_VARYING_FLOATS is available when using GLES2 in any > > other platforms > > PLATFORM(WIN) => (PLATFORM(WIN) || PLATFORM(GTK)) I guess. Or simply #if !PLATFORM(IOS) && !USE(OPENGL_ES_2) ? or am I wrong assuming GL_MAX_VARYING_FLOATS is ot available in OpenGL ES 2? I'll use PLATFORM(GTK) just in case to avoid breaking EFL Created attachment 248325 [details]
Patch
Committed r181323: <http://trac.webkit.org/changeset/181323> |