Bug 134686

Summary: Why [m_webGLLayer setOpaque:0] just for iOS?
Product: WebKit Reporter: Simon Fraser (smfr) <simon.fraser>
Component: WebGLAssignee: Nobody <webkit-unassigned>
Status: RESOLVED CONFIGURATION CHANGED    
Severity: Normal CC: dino, kkinnunen, simon.fraser
Priority: P2    
Version: 528+ (Nightly build)   
Hardware: Unspecified   
OS: Unspecified   

Description Simon Fraser (smfr) 2014-07-07 10:53:43 PDT
Why?
#if PLATFORM(IOS)
        [m_webGLLayer setOpaque:0];
#endif
Comment 1 Dean Jackson 2014-07-07 11:24:10 PDT
Certainly sounds wrong!
Comment 2 Simon Fraser (smfr) 2014-07-14 12:14:20 PDT
This was from early iOS bring up; there's no useful history in the logs.