| Summary: | Why [m_webGLLayer setOpaque:0] just for iOS? | ||
|---|---|---|---|
| Product: | WebKit | Reporter: | Simon Fraser (smfr) <simon.fraser> |
| Component: | WebGL | Assignee: | Nobody <webkit-unassigned> |
| Status: | RESOLVED CONFIGURATION CHANGED | ||
| Severity: | Normal | CC: | dino, kkinnunen, simon.fraser |
| Priority: | P2 | ||
| Version: | 528+ (Nightly build) | ||
| Hardware: | Unspecified | ||
| OS: | Unspecified | ||
Certainly sounds wrong! This was from early iOS bring up; there's no useful history in the logs. |
Why? #if PLATFORM(IOS) [m_webGLLayer setOpaque:0]; #endif