Bug 134686
| Summary: | Why [m_webGLLayer setOpaque:0] just for iOS? | ||
|---|---|---|---|
| Product: | WebKit | Reporter: | Simon Fraser (smfr) <simon.fraser> |
| Component: | WebGL | Assignee: | Nobody <webkit-unassigned> |
| Status: | RESOLVED CONFIGURATION CHANGED | ||
| Severity: | Normal | CC: | dino, kkinnunen, simon.fraser |
| Priority: | P2 | ||
| Version: | 528+ (Nightly build) | ||
| Hardware: | Unspecified | ||
| OS: | Unspecified | ||
Simon Fraser (smfr)
Why?
#if PLATFORM(IOS)
[m_webGLLayer setOpaque:0];
#endif
| Attachments | ||
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| Add attachment proposed patch, testcase, etc. |
Dean Jackson
Certainly sounds wrong!
Simon Fraser (smfr)
This was from early iOS bring up; there's no useful history in the logs.