Summary: | use OpenGL ES 3 as backend for WebGL | ||||||||
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Product: | WebKit | Reporter: | Alex Christensen <achristensen> | ||||||
Component: | WebGL | Assignee: | Antoine Quint <graouts> | ||||||
Status: | RESOLVED CONFIGURATION CHANGED | ||||||||
Severity: | Normal | CC: | bfulgham, dino, graouts, jonlee, kkinnunen, p_os, pyalot, webkit-bug-importer | ||||||
Priority: | P2 | Keywords: | InRadar | ||||||
Version: | 528+ (Nightly build) | ||||||||
Hardware: | Unspecified | ||||||||
OS: | Unspecified | ||||||||
URL: | http://codeflow.org/entries/2014/jun/08/some-issues-with-apples-ios-webgl-implementation/ | ||||||||
See Also: | https://bugs.webkit.org/show_bug.cgi?id=133636 | ||||||||
Attachments: |
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Description
Alex Christensen
2014-06-11 10:21:05 PDT
iOS 8 Beta 2 still does not alleviate the artificial constraints. (In reply to comment #1) > iOS 8 Beta 2 still does not alleviate the artificial constraints. I think you intended this comment for another bug. (In reply to comment #2) > I think you intended this comment for another bug. The original ticket https://bugs.webkit.org/show_bug.cgi?id=133636 has been marked as invalid and this ticket is now the tracking ticket for this issue. Created attachment 346114 [details]
Patch
WIP
Created attachment 346308 [details]
Patch
WIP 2
Metal is used now |