WebGL 2.0 uses OpenGL ES 3. We should be careful that code that uses gl.getExtension to query WebGL extensions does not break. I'm not sure how this will be dealt with in the WebGL 2.0 spec, but I think if something was an extension in WebGL 1.0 and is no longer an extension in WebGL 2.0, gl.getExtension should still return the same value to ensure backward compatibility. see https://bugs.webkit.org/show_bug.cgi?id=133636
iOS 8 Beta 2 still does not alleviate the artificial constraints.
(In reply to comment #1) > iOS 8 Beta 2 still does not alleviate the artificial constraints. I think you intended this comment for another bug.
(In reply to comment #2) > I think you intended this comment for another bug. The original ticket https://bugs.webkit.org/show_bug.cgi?id=133636 has been marked as invalid and this ticket is now the tracking ticket for this issue.
<rdar://problem/25382007>
Created attachment 346114 [details] Patch WIP
Created attachment 346308 [details] Patch WIP 2
Metal is used now