RESOLVED CONFIGURATION CHANGED 133745
use OpenGL ES 3 as backend for WebGL
https://bugs.webkit.org/show_bug.cgi?id=133745
Summary use OpenGL ES 3 as backend for WebGL
Alex Christensen
Reported 2014-06-11 10:21:05 PDT
WebGL 2.0 uses OpenGL ES 3. We should be careful that code that uses gl.getExtension to query WebGL extensions does not break. I'm not sure how this will be dealt with in the WebGL 2.0 spec, but I think if something was an extension in WebGL 1.0 and is no longer an extension in WebGL 2.0, gl.getExtension should still return the same value to ensure backward compatibility. see https://bugs.webkit.org/show_bug.cgi?id=133636
Attachments
Patch (11.89 KB, patch)
2018-07-30 15:56 PDT, Dean Jackson
no flags
Patch (12.65 KB, patch)
2018-08-01 15:55 PDT, Dean Jackson
no flags
Florian Bösch
Comment 1 2014-06-18 00:21:26 PDT
iOS 8 Beta 2 still does not alleviate the artificial constraints.
Dean Jackson
Comment 2 2014-06-22 21:25:17 PDT
(In reply to comment #1) > iOS 8 Beta 2 still does not alleviate the artificial constraints. I think you intended this comment for another bug.
Florian Bösch
Comment 3 2014-06-23 04:46:05 PDT
(In reply to comment #2) > I think you intended this comment for another bug. The original ticket https://bugs.webkit.org/show_bug.cgi?id=133636 has been marked as invalid and this ticket is now the tracking ticket for this issue.
Radar WebKit Bug Importer
Comment 4 2016-03-27 21:57:21 PDT
Dean Jackson
Comment 5 2018-07-30 15:56:49 PDT
Created attachment 346114 [details] Patch WIP
Dean Jackson
Comment 6 2018-08-01 15:55:10 PDT
Created attachment 346308 [details] Patch WIP 2
Kimmo Kinnunen
Comment 7 2024-01-17 00:43:45 PST
Metal is used now
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