| Summary: | [wk2] iOS should use accelerated drawing by default, except in the simulator | ||||||
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| Product: | WebKit | Reporter: | Tim Horton <thorton> | ||||
| Component: | WebKit2 | Assignee: | Tim Horton <thorton> | ||||
| Status: | RESOLVED FIXED | ||||||
| Severity: | Normal | CC: | sam, simon.fraser | ||||
| Priority: | P2 | Keywords: | InRadar | ||||
| Version: | 528+ (Nightly build) | ||||||
| Hardware: | Unspecified | ||||||
| OS: | Unspecified | ||||||
| Attachments: |
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Description
Tim Horton
2014-02-03 16:28:38 PST
Created attachment 223042 [details]
patch
Comment on attachment 223042 [details] patch View in context: https://bugs.webkit.org/attachment.cgi?id=223042&action=review > Source/WebKit2/ChangeLog:12 > + Turn full-page accelerated drawing on for iOS, except the simulator which doesn't support it. > + Turn canvas accelerated drawing on for all platforms except the iOS simulator, for the same reason. > + The defaults remain the same for non-iOS platforms. This behavior matches WebKit1. |