Bug 123916
| Summary: | [WebGL 2.0] Make sure our glGenerateMipmaps accepts compressed textures | ||
|---|---|---|---|
| Product: | WebKit | Reporter: | Brent Fulgham <bfulgham> |
| Component: | WebGL | Assignee: | Nobody <webkit-unassigned> |
| Status: | RESOLVED CONFIGURATION CHANGED | ||
| Severity: | Normal | CC: | kkinnunen |
| Priority: | P2 | ||
| Version: | 528+ (Nightly build) | ||
| Hardware: | Mac | ||
| OS: | All | ||
| Bug Depends on: | 123915 | ||
| Bug Blocks: | |||
Brent Fulgham
This is a follow-up to Bug 123915. We need to make sure we properly handle compressed textures for WebGL 2.0 contexts.
| Attachments | ||
|---|---|---|
| Add attachment proposed patch, testcase, etc. |