Summary: | more webgl files need to be included in Windows build | ||||||||||
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Product: | WebKit | Reporter: | Alex Christensen <achristensen> | ||||||||
Component: | WebGL | Assignee: | Nobody <webkit-unassigned> | ||||||||
Status: | RESOLVED FIXED | ||||||||||
Severity: | Minor | CC: | bfulgham, commit-queue, dino, d-r, gtk-ews, philn, xan.lopez | ||||||||
Priority: | P3 | ||||||||||
Version: | 528+ (Nightly build) | ||||||||||
Hardware: | PC | ||||||||||
OS: | Windows 7 | ||||||||||
Attachments: |
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Description
Alex Christensen
2013-06-28 11:59:54 PDT
Created attachment 205731 [details]
Patch
Comment on attachment 205731 [details] Patch Attachment 205731 [details] did not pass gtk-ews (gtk): Output: http://webkit-queues.appspot.com/results/987467 Created attachment 205735 [details]
Patch
Comment on attachment 205735 [details] Patch View in context: https://bugs.webkit.org/attachment.cgi?id=205735&action=review > Source/WebCore/WebCore.vcxproj/WebCore.vcxproj:-4367 > - <ClCompile Include="..\platform\graphics\opengl\GraphicsContext3DOpenGLES.cpp" /> Don't we want to use OpenGLES? I thought ANGLE provided a full GLES implementation? > Source/WebCore/WebCore.vcxproj/WebCore.vcxproj.filters:-7035 > - </ClCompile> Ditto: I thought we were targeting OpenGL ES because of ANGLE? Created attachment 205738 [details]
Patch
Comment on attachment 205738 [details]
Patch
r=me.
Comment on attachment 205738 [details] Patch Clearing flags on attachment: 205738 Committed r152192: <http://trac.webkit.org/changeset/152192> All reviewed patches have been landed. Closing bug. |