From Bug 33539 comment 5:
- When changing the location of playbin2, only reset it to READY, not NULL.
That should be done at other places too. Going back to NULL and then back
PLAYING takes a lot of time.
Oh well the only places where we set it to NULL are:
- cancelLoad: method never called, I wonder why ;)
- destructor: not sure we should set to READY here as we need to free the resources allocated by the pipeline?
Yes, then this bug can be closed and everything is fine.