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RESOLVED CONFIGURATION CHANGED
232478
ANGLE OpenGL: Cherry-pick commit GL: Fix bug with: Skip redundant flushes.
https://bugs.webkit.org/show_bug.cgi?id=232478
Summary
ANGLE OpenGL: Cherry-pick commit GL: Fix bug with: Skip redundant flushes.
Kimmo Kinnunen
Reported
2021-10-29 00:34:25 PDT
ANGLE OpenGL: Cherry-pick commit GL: Fix bug with: Skip redundant flushes. ecf27c717f478fc0dfc880a982793fb120284431
Attachments
Patch
(1.97 KB, patch)
2021-10-29 02:39 PDT
,
Kimmo Kinnunen
no flags
Details
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proposed patch, testcase, etc.
Kimmo Kinnunen
Comment 1
2021-10-29 02:39:43 PDT
Created
attachment 442800
[details]
Patch
Kenneth Russell
Comment 2
2021-11-02 23:37:09 PDT
Are you sure you want to cherry-pick this? I'm not sure it increased stability in Chrome, and will only make WebKit's and upstream ANGLE diverge further.
Kimmo Kinnunen
Comment 3
2021-11-03 10:16:30 PDT
(In reply to Kenneth Russell from
comment #2
)
> Are you sure you want to cherry-pick this? I'm not sure it increased > stability in Chrome, and will only make WebKit's and upstream ANGLE diverge > further.
If I understand correctly,
bug 232476
is part of mitigation for the crashes. That patch contains a bug that is fixed by this patch?
Radar WebKit Bug Importer
Comment 4
2021-11-03 10:46:32 PDT
<
rdar://problem/84981626
>
Kenneth Russell
Comment 5
2021-11-04 15:45:24 PDT
I see. Yes, these were all CLs associated with the parent bug (
https://crbug.com/1181068
). I'm not sure though how much the flush-related work improved stability. Maybe geofflang@ can comment. Chunking TexSubImage2D calls into 120 KB max chunks was the primary workaround for the kernel panics.
Geoff Lang
Comment 6
2021-11-08 09:09:49 PST
This patch definitely trended the total flush crashes down too. The largest fix was the final one which fixed some invalid GL usage in Chrome. Won't this roll into WebKit when ANGLE synchronizes?
Kenneth Russell
Comment 7
2021-11-08 14:00:02 PST
Thanks Geoff. It will come into WebKit during the next ANGLE roll into WebKit. It was unclear whether the WebKit team needed this sooner - we're aiming for a matter of a week or two for that roll.
Kimmo Kinnunen
Comment 8
2022-08-11 02:59:12 PDT
This was merged as part of ANGLE update.
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