Cocoa GraphicsContextGLOpenGL should not be used by GraphicsContextGLCVANGLE. Makes it more complex to develop features related to compositor platform layers, as GraphicsContextGLOpenGL "draws to" a platform layer but GraphicsContextGLCVANGLE shouldn't have one.
Created attachment 439731 [details] Patch
Created attachment 439732 [details] Patch
Created attachment 439747 [details] Patch
Comment on attachment 439747 [details] Patch View in context: https://bugs.webkit.org/attachment.cgi?id=439747&action=review Since the underlying ANGLE context relationships haven't changed - still creating a separate shared context for video uploads, with the same parameters - this looks good to me. Agree this is just a refactor. The win failure looks like an unrelated flake. r+ > Source/WebCore/platform/graphics/cocoa/ANGLEUtilitiesCocoa.h:37 > +void* createPbufferAndAttachIOSurface(EGLDisplay, EGLConfig, GLenum target, EGLint usageHint, GLenum internalFormat, GLsizei width, GLsizei height, GLenum type, IOSurfaceRef, GLuint plane); Would it be helpful to put these two free functions in another namespace or as static methods on a class, just to have a little better scoping?
Committed r283362 (242371@main): <https://commits.webkit.org/242371@main> All reviewed patches have been landed. Closing bug and clearing flags on attachment 439747 [details].
<rdar://problem/83762759>