ASSERT in webgl/1.0.x/conformance/glsl/misc/uninitialized-local-global-variables.html IdGen ASSERT(*base != '_');
Created attachment 432469 [details]
Note that there are important steps to take when updating ANGLE. See https://trac.webkit.org/wiki/UpdatingANGLE
Created attachment 432470 [details]
Created attachment 432471 [details]
Comment on attachment 432471 [details]
OK since this is tested, but: please keep in mind that in the WebGL shading language spec certain prefixes are reserved. See https://www.khronos.org/registry/webgl/specs/latest/1.0/#4.3 . Plausibly, if the shader compiler was instantiated for a WebGL context, it should be using "_webgl" as the prefix for all of these internally-generated names.
Committed r279426 (239287@main): <https://commits.webkit.org/239287@main>
All reviewed patches have been landed. Closing bug and clearing flags on attachment 432471 [details].