Bug 223778 - [Metal ANGLE] Mipmap generation on Intel does not reliably work for textures with width less than four
Summary: [Metal ANGLE] Mipmap generation on Intel does not reliably work for textures ...
Status: RESOLVED FIXED
Alias: None
Product: WebKit
Classification: Unclassified
Component: ANGLE (show other bugs)
Version: WebKit Nightly Build
Hardware: Unspecified Unspecified
: P2 Normal
Assignee: Nobody
URL:
Keywords: InRadar
Depends on:
Blocks: anglemetal
  Show dependency treegraph
 
Reported: 2021-03-25 18:40 PDT by Kyle Piddington
Modified: 2021-03-25 23:27 PDT (History)
6 users (show)

See Also:


Attachments
Patch (5.98 KB, patch)
2021-03-25 18:46 PDT, Kyle Piddington
dino: review+
Details | Formatted Diff | Diff

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Description Kyle Piddington 2021-03-25 18:40:29 PDT
The following four tests are failing on Intel configurations

webgl/1.0.3/conformance/limits/gl-max-texture-dimensions.html
webgl/1.0.3/conformance/textures/texture-size.html
webgl/2.0.0/conformance/limits/gl-max-texture-dimensions.html
webgl/2.0.0/conformance/textures/misc/texture-size.html

All four are failing in subcases when sampling off of mipmaps of 'thin' textures. (Textures with a width less than four, in this case.)
Comment 1 Kyle Piddington 2021-03-25 18:46:20 PDT
Created attachment 424310 [details]
Patch
Comment 2 EWS Watchlist 2021-03-25 18:47:31 PDT
Note that there are important steps to take when updating ANGLE. See https://trac.webkit.org/wiki/UpdatingANGLE
Comment 3 Dean Jackson 2021-03-25 20:09:50 PDT
Committed r275073 (235785@main): <https://commits.webkit.org/235785@main>
Comment 4 Radar WebKit Bug Importer 2021-03-25 20:10:15 PDT
<rdar://problem/75869063>