The following test is a flaky failure on iOS release bots: TestWebKitAPI.GPUProcess.WebProcessTerminationAfterTooManyGPUProcessCrashes ERROR: AudioOutputUnitStart() call failed with error code: -10851 /Volumes/Data/slave/ios-simulator-14-release/build/Tools/TestWebKitAPI/Tests/WebKitCocoa/GPUProcess.mm:198 Value of: [webView _isPlayingAudio] Actual: false Expected: true https://results.webkit.org/?suite=api-tests&test=TestWebKitAPI.GPUProcess.WebProcessTerminationAfterTooManyGPUProcessCrashes
The test was added with https://trac.webkit.org/changeset/269703/webkit
<rdar://problem/72158303>
Created attachment 415812 [details] Patch
Comment on attachment 415812 [details] Patch View in context: https://bugs.webkit.org/attachment.cgi?id=415812&action=review > Tools/TestWebKitAPI/Tests/WebKitCocoa/GPUProcess.mm:218 > + // FIXME: In the iOS simulator, video resumes after the GPU process crash but audio does not. Comment says simulator, conditional just says iOS.
(In reply to Darin Adler from comment #4) > Comment on attachment 415812 [details] > Patch > > View in context: > https://bugs.webkit.org/attachment.cgi?id=415812&action=review > > > Tools/TestWebKitAPI/Tests/WebKitCocoa/GPUProcess.mm:218 > > + // FIXME: In the iOS simulator, video resumes after the GPU process crash but audio does not. > > Comment says simulator, conditional just says iOS. Will fix. The issue reproduces on both simulator and device. We just don't run API tests on device AFAIK.
Created attachment 415816 [details] Patch
Committed r270628: <https://trac.webkit.org/changeset/270628> All reviewed patches have been landed. Closing bug and clearing flags on attachment 415816 [details].