RESOLVED FIXED 176666
[WebGL macOS] No need to multisample when blitting into WebGLLayer
https://bugs.webkit.org/show_bug.cgi?id=176666
Summary [WebGL macOS] No need to multisample when blitting into WebGLLayer
Dean Jackson
Reported 2017-09-10 01:00:02 PDT
[WebGL macOS] No need to multisample when blitting into WebGLLayer
Attachments
Patch (4.45 KB, patch)
2017-09-10 01:14 PDT, Dean Jackson
sam: review+
Dean Jackson
Comment 1 2017-09-10 01:00:27 PDT
Dean Jackson
Comment 2 2017-09-10 01:14:08 PDT
Dean Jackson
Comment 3 2017-09-11 12:40:49 PDT
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