[CMake] Use a forwarding header for ANGLE's ShaderLang.h to avoid picking up ANGLE's EGL headers
Created attachment 248328 [details] Patch
I don't think this is 100% correct for the Windows port, I'll have to ask around about that.
Attachment 248328 [details] did not pass style-queue: ERROR: Source/WebCore/platform/graphics/ANGLEWebKitBridge.h:37: "ANGLE/ShaderLang.h" already included at Source/WebCore/platform/graphics/ANGLEWebKitBridge.h:33 [build/include] [4] Total errors found: 1 in 8 files If any of these errors are false positives, please file a bug against check-webkit-style.
Comment on attachment 248328 [details] Patch OK.
Comment on attachment 248328 [details] Patch Clearing flags on attachment: 248328 Committed r181629: <http://trac.webkit.org/changeset/181629>
All reviewed patches have been landed. Closing bug.
(In reply to comment #5) > Comment on attachment 248328 [details] > Patch > > Clearing flags on attachment: 248328 > > Committed r181629: <http://trac.webkit.org/changeset/181629> It broke the WinCairo build: ..\platform\graphics\cairo\GraphicsContext3DCairo.cpp(42): fatal error C1083: Cannot open include file: 'ANGLE/ShaderLang.h': No such file or directory [C:\cygwin\home\webkitbot\win-cairo-release\build\Source\WebCore\WebCore.vcxproj\WebCore.vcxproj] cc-ing WinCairo maintainers
Fixed in http://trac.webkit.org/changeset/181653