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RESOLVED FIXED
127148
glReadPixels should use UNSIGNED_BYTE on iOS
https://bugs.webkit.org/show_bug.cgi?id=127148
Summary
glReadPixels should use UNSIGNED_BYTE on iOS
Dean Jackson
Reported
2014-01-16 15:00:20 PST
Our glReadPixels call (for canvas readback) uses GL_UNSIGNED_INT_8_8_8_8_REV. On iOS this is #defined to GL_RGBA, which is very wrong. We should use GL_UNSIGNED_BYTE.
Attachments
Patch
(1.49 KB, patch)
2014-01-16 15:02 PST
,
Dean Jackson
benjamin
: review+
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proposed patch, testcase, etc.
Dean Jackson
Comment 1
2014-01-16 15:02:51 PST
Created
attachment 221418
[details]
Patch
Radar WebKit Bug Importer
Comment 2
2014-01-16 15:06:45 PST
<
rdar://problem/15839956
>
Dean Jackson
Comment 3
2014-01-16 15:23:16 PST
Committed
r162160
: <
http://trac.webkit.org/changeset/162160
>
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