Summary: | (seemingly) Unecessary repainting activity during layer animation | ||||||
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Product: | WebKit | Reporter: | Nat Duca <nduca> | ||||
Component: | WebCore Misc. | Assignee: | Nobody <webkit-unassigned> | ||||
Status: | RESOLVED DUPLICATE | ||||||
Severity: | Normal | CC: | jchaffraix, reveman, simon.fraser, twiz, vangelis | ||||
Priority: | P2 | ||||||
Version: | 528+ (Nightly build) | ||||||
Hardware: | Unspecified | ||||||
OS: | Unspecified | ||||||
Attachments: |
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Description
Nat Duca
2012-01-30 15:18:42 PST
Created attachment 124612 [details]
Test case that repaints during animation
*** This bug has been marked as a duplicate of bug 78020 *** Based on this, I think we should add some TRACE macros to the compositor when texture eviction occurs so we can tell the difference between invalidation-driven repainting and cache-driven repainting. David, can you do a quick patch for that? (In reply to comment #3) > Based on this, I think we should add some TRACE macros to the compositor when texture eviction occurs so we can tell the difference between invalidation-driven repainting and cache-driven repainting. David, can you do a quick patch for that? Sure! Should we just make eviction show up in the traces or should we try to make paint show up differently in traces as a result eviction compared to invalidation? (In reply to comment #4) > Sure! Should we just make eviction show up in the traces or should we try to make paint show up differently in traces as a result eviction compared to invalidation? Lets just get the eviction to show up. Its better than nothing. :) |