Bug 63101
| Summary: | [chromium] Compositing of webgl should take into consideration that the internal drawingBuffer size could be different from the canvas size | ||
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| Product: | WebKit | Reporter: | Zhenyao Mo <zmo> |
| Component: | WebGL | Assignee: | Zhenyao Mo <zmo> |
| Status: | RESOLVED WONTFIX | ||
| Severity: | Normal | CC: | enne, jamesr, kbr |
| Priority: | P2 | ||
| Version: | 528+ (Nightly build) | ||
| Hardware: | Unspecified | ||
| OS: | Unspecified | ||
| Bug Depends on: | 58497 | ||
| Bug Blocks: | |||
Zhenyao Mo
Compositing of webgl should take into consideration that the internal drawingBufferWidth/Height could be different from the canvas width/height
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| Add attachment proposed patch, testcase, etc. |
Zhenyao Mo
According to Adrienne, nothing needs to be done here. Scaling is already implemented in the current code path.