Bug 46752

Summary: Differentiate waitForSyncReply from waitForReply
Product: WebKit Reporter: Anders Carlsson <andersca>
Component: New BugsAssignee: Anders Carlsson <andersca>
Status: RESOLVED FIXED    
Severity: Normal CC: aroben
Priority: P2    
Version: 528+ (Nightly build)   
Hardware: Other   
OS: OS X 10.5   
Attachments:
Description Flags
Patch sam: review+

Anders Carlsson
Reported 2010-09-28 13:50:58 PDT
Differentiate waitForReply from waitForSyncreply
Attachments
Patch (7.21 KB, patch)
2010-09-28 13:55 PDT, Anders Carlsson
sam: review+
Anders Carlsson
Comment 1 2010-09-28 13:55:26 PDT
Anders Carlsson
Comment 2 2010-09-28 14:00:42 PDT
Adam Roben (:aroben)
Comment 3 2010-09-29 04:20:39 PDT
Comment on attachment 69097 [details] Patch View in context: https://bugs.webkit.org/attachment.cgi?id=69097&action=review > WebKit2/Platform/CoreIPC/Connection.cpp:208 > + while (!timedOut) { > + MutexLocker locker(m_waitForSyncReplyMutex); > + > + // First, check if there is a sync reply at the top of the stack. > + ASSERT(!m_pendingSyncReplies.isEmpty()); > + > + PendingSyncReply& pendingSyncReply = m_pendingSyncReplies.last(); > + ASSERT(pendingSyncReply.syncRequestID == syncRequestID); > + > + // We found the sync reply, return it. > + if (pendingSyncReply.didReceiveReply) > + return pendingSyncReply.releaseReplyDecoder(); > + > + // We didn't find a sync reply yet, keep waiting. > + timedOut = !m_waitForSyncReplyCondition.timedWait(m_waitForSyncReplyMutex, absoluteTime); > + } This code is a little strange with respect to the mutex and condition variable. When you enter timedWait, m_waitForSyncReplyMutex is unlocked. When you exit timedWait, m_waitForSyncReplyMutex is locked again. But then you unlock/lock it right away when you start the loop over. I think a better pattern would be to move the locker local variable outside of the while loop. That way you'll lock the mutex before entering the loop, unlock it each time you wait, relock it each time you finish waiting, and unlock it when the function exits.
Note You need to log in before you can comment on or make changes to this bug.