Bug 299510
| Summary: | "Experimental WebGPU" in Safari 26 @ MacOS 15 no longer works with basic examples | ||
|---|---|---|---|
| Product: | WebKit | Reporter: | andreas |
| Component: | WebGPU | Assignee: | Nobody <webkit-unassigned> |
| Status: | RESOLVED DUPLICATE | ||
| Severity: | Normal | CC: | mwyrzykowski, tzagallo, webkit-bug-importer |
| Priority: | P2 | Keywords: | InRadar |
| Version: | Safari 26 | ||
| Hardware: | Mac (Apple Silicon) | ||
| OS: | macOS 15 | ||
andreas
Previously on MacOS, experimental WebGPU support already covered a lot of usecases. However, with the recent update it seems to have regressed:
At startup of my application I get now
`InvalidStateError: GPUCommandEncoder.finish: Unable to finish.`
https://rerun.io/viewer/version/0.25.0?renderer=webgpu
Much more basic, the rotating cube example doesn't work either, failing a bit differently with a device loss.
https://webgpu.github.io/webgpu-samples/?sample=rotatingCube
Simple triangle still works though:
https://webgpu.github.io/webgpu-samples/?sample=helloTriangle
Safari 26 @ MacOS 26 works fine in all these scenarios, but there's no easy way to detect this.
| Attachments | ||
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| Add attachment proposed patch, testcase, etc. |
Radar WebKit Bug Importer
<rdar://problem/161327747>
Alexey Proskuryakov
Not exactly the same as bug 299237, but the developer response there covers both.
*** This bug has been marked as a duplicate of bug 299237 ***