Bug 263103
| Summary: | WebGL fatal error: context lost and crashes in iOS16.7 | ||
|---|---|---|---|
| Product: | WebKit | Reporter: | Ocean <41802399> |
| Component: | WebGL | Assignee: | Nobody <webkit-unassigned> |
| Status: | RESOLVED DUPLICATE | ||
| Severity: | Critical | CC: | dino, kbr, kkinnunen |
| Priority: | P2 | ||
| Version: | Safari 16 | ||
| Hardware: | iPhone / iPad | ||
| OS: | iOS 16 | ||
Ocean
Our WebGL games made by Unity encountered serious problem in iOS 16.7/16.7.1. Open the game in iOS Safari, switch to the background for a few minutes and then come back again, the problem will reappear with a high probability. Once this error occurs, the entire game will freeze with a white screen.
The similar issue of iOS 17 has been mentioned before(https://bugs.webkit.org/show_bug.cgi?id=262610), but this problem also exists in 16.7/16.7.1. There are many users using this version of the system. I hope it can be solved.
This problem is fatal and greatly affects the use of iOS safari to render WebGL game applications. Hope you can solve it in iOS 16.
| Attachments | ||
|---|---|---|
| Add attachment proposed patch, testcase, etc. |
Alexey Proskuryakov
Thank you for the feedback. This is still a duplicate of bug 261313 as far as WebKit open source project is concerned; deciding whether to do something about iOS 16 is outside the scope.
*** This bug has been marked as a duplicate of bug 261313 ***