Bug 256088
Summary: | Some Unity shaders slower on Metal than on OpenGL | ||
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Product: | WebKit | Reporter: | Kimmo Kinnunen <kkinnunen> |
Component: | ANGLE | Assignee: | Nobody <webkit-unassigned> |
Status: | NEW | ||
Severity: | Normal | CC: | dino, kbr, kkinnunen, webkit-bug-importer |
Priority: | P2 | Keywords: | InRadar |
Version: | WebKit Local Build | ||
Hardware: | Unspecified | ||
OS: | Unspecified | ||
Bug Depends on: | |||
Bug Blocks: | 255987 |
Kimmo Kinnunen
See for example on bug 255987
On OpenGL, fullscreen Studio display 5120x2880 runs full rate, 60 fps.
On Metal, fullscreen Studio display 5120x2880 runs 32 fps.
Resizing the app to smaller window increases the frame rate.
Disabling the shaders in Web Inspector increases the frame rate.
Attachments | ||
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Add attachment proposed patch, testcase, etc. |
Radar WebKit Bug Importer
<rdar://problem/108943724>