Bug 250388

Summary: [Regression] Unable to load gltf models on Safari 16.2 with WebKit via Metal
Product: WebKit Reporter: Mike Orozco <me>
Component: WebGLAssignee: Nobody <webkit-unassigned>
Status: RESOLVED CONFIGURATION CHANGED    
Severity: Major CC: ap, dino, kbr, kkinnunen
Priority: P2    
Version: Safari 16   
Hardware: iPhone / iPad   
OS: iOS 16   

Mike Orozco
Reported 2023-01-10 08:20:23 PST
When loading a gltf model using latest version of BabylonJS, the resulting canvas is empty (white) with nothing rendered inside of it. Also getting extreme lag in the browser & 0 FPS. There are no errors or warnings given in the developer console. This issue does not appear when WebGL via Metal is disabled. It does NOT seem to be consistently affecting all devices. This was previously working on iOS 15.6.* Tested on the following devices: iPhone 13 Pro Max iPad Pro 5th gen iPad Pro 6th gen Example: https://playground.babylonjs.com/#LMKWQL#6
Attachments
Mike Orozco
Comment 1 2023-01-10 13:27:49 PST
Looks like this issue does NOT appear in iOS 16.3 beta.
Alexey Proskuryakov
Comment 2 2023-01-10 17:29:06 PST
Thank you for checking the beta! Given your testing, this issue must be fixed in WebKit trunk already.
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