Bug 240779
Summary: | [compat] loadededdata event should be fired once the current frame has been displayed. | ||
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Product: | WebKit | Reporter: | Jean-Yves Avenard [:jya] <jean-yves.avenard> |
Component: | Media | Assignee: | Nobody <webkit-unassigned> |
Status: | NEW | ||
Severity: | Normal | CC: | ap, webkit-bug-importer |
Priority: | P2 | Keywords: | InRadar |
Version: | Other | ||
Hardware: | Unspecified | ||
OS: | Unspecified | ||
See Also: | https://bugs.webkit.org/show_bug.cgi?id=240780 |
Jean-Yves Avenard [:jya]
similar to bug 236755.
Consider the following code:
```
function loadeddata()
{
if (!modified) {
canvas = document.createElement("canvas");
canvas.width = 2.5 * video.videoWidth;
canvas.height = 2.5 * video.videoHeight;
document.body.appendChild(canvas);
context = canvas.getContext("2d");
context.fillStyle = context.createPattern(video, "repeat");
video.src = findMediaFile("video", "../../media/content/counting");
modified = !modified;
} else {
context.fillRect(0, 0, canvas.width, canvas.height);
expectedResults.forEach(function(element) {
checkPixels(context, element[0], element[1], element[2], element[3], element[4], videoCanvasPixelComparisonTolerance());
});
finishJSTest();
}
}
```
(from LayoutTests/fast/canvas/canvas-createPattern-video-modify.html)
This waits for the loadeddata event to read the canvas. However it will intermittently read black because the frame hasn't been painted.
Loadeddata should be fired only once a frame has been painted.
Attachments | ||
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Add attachment proposed patch, testcase, etc. |
Radar WebKit Bug Importer
<rdar://problem/93731741>