Bug 240567
Summary: | Timeout too short for AR scene loading resulting in a misleading user notification | ||
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Product: | WebKit | Reporter: | Thomas Kumlehn <pixelpartner> |
Component: | WebXR | Assignee: | Nobody <webkit-unassigned> |
Status: | NEW | ||
Severity: | Normal | CC: | dino, webkit-bug-importer |
Priority: | P2 | Keywords: | InRadar |
Version: | Safari 15 | ||
Hardware: | Unspecified | ||
OS: | iOS 15 |
Thomas Kumlehn
If an AR scene both takes load to load AND its Scene initialisation has many Actions to hide instances that may later be shown again, the timeout can be triggered easily.
With the time out the user is presented with something like "could not load", but both the preview was rendered and if you tap, the scene properly loads into AR Quick Look.
I suggest to both increase the seconds for the timeout trigger and consider to refactor the warning / error wording to account for several reasons.
Find a sample scene here:
https://kreativekommunikationskonzepte.de/wp-content/uploads/ar/PlugVan_en.reality
Attachments | ||
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Add attachment proposed patch, testcase, etc. |
Radar WebKit Bug Importer
<rdar://problem/93888733>