Bug 233405
| Summary: | Link Error: Internal error…Metal backend | ||
|---|---|---|---|
| Product: | WebKit | Reporter: | Garett Bass <garettbass> |
| Component: | WebGL | Assignee: | Nobody <webkit-unassigned> |
| Status: | RESOLVED DUPLICATE | ||
| Severity: | Normal | CC: | dino, jonlee, kbr, kkinnunen, kpiddington, webkit-bug-importer |
| Priority: | P2 | Keywords: | InRadar |
| Version: | WebKit Nightly Build | ||
| Hardware: | iPhone / iPad | ||
| OS: | iOS 15 | ||
| URL: | http://donw.io/post/sphere-indexing-2/ | ||
Garett Bass
http://donw.io/post/sphere-indexing-2/
The above site displays the following message instead of rendering WebGL:
“Status: Errors
Link Error: Internal error compiling shader with Metal backend.
Please submit this shader or website as a bug to https://bugs.webkit.org”
iOS 15.1 iPad Pro (11-inch) (2nd generation)
| Attachments | ||
|---|---|---|
| Add attachment proposed patch, testcase, etc. |
Radar WebKit Bug Importer
<rdar://problem/85687082>
Kimmo Kinnunen
Thanks for the report.
You can most likely work around this by changing the function name "and" to something else, like "myand":
bool and(int x, int y)
{
return mod(float(x), exp2(float(y))) != 0.0;
}
The fix will be shipped in a future update.
*** This bug has been marked as a duplicate of bug 229378 ***