| Summary: | iOS15 Internal error compiling shader with Metal backend. | ||
|---|---|---|---|
| Product: | WebKit | Reporter: | spreadpando |
| Component: | WebGL | Assignee: | Nobody <webkit-unassigned> |
| Status: | RESOLVED DUPLICATE | ||
| Severity: | Blocker | CC: | dino, kbr, kkinnunen, kpiddington, spreadpando |
| Priority: | P1 | ||
| Version: | Safari 15 | ||
| Hardware: | iPhone / iPad | ||
| OS: | Other | ||
| URL: | https://github.com/IdeaSpaceVR/aframe-particle-system-component/issues/61 | ||
|
Description
spreadpando
2021-10-22 13:30:25 PDT
Thank you for the report. Could you link to a simple reproduction? Either a url that runs the particular component or a simple html+js package reproducing the issue? I could not any examples from the project website with a cursory investigation. Dup of https://bugs.webkit.org/show_bug.cgi?id=229378 If you need an immediate workaround... The problem here is that the function name 'and' is conflicting with a metal symbol. We've fixed this in ToT Webkit. To fix this, rename the 'and' function below to something else. // float and(float a, float b) { // return a * b; *** This bug has been marked as a duplicate of bug 229378 *** Thank you for the report ! I really appreciate it. |