Summary: | WebGL scissor drawing results have changed in iOS 15 beta | ||||||
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Product: | WebKit | Reporter: | Takuya Yamazaki <zproject.develop> | ||||
Component: | WebGL | Assignee: | Nobody <webkit-unassigned> | ||||
Status: | NEW --- | ||||||
Severity: | Normal | CC: | dino, gman, kbr, kkinnunen, kpiddington, webkit-bug-importer | ||||
Priority: | P2 | Keywords: | InRadar | ||||
Version: | Safari Technology Preview | ||||||
Hardware: | iPhone / iPad | ||||||
OS: | Other | ||||||
See Also: | https://bugs.webkit.org/show_bug.cgi?id=230618 | ||||||
Attachments: |
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Description
Takuya Yamazaki
2021-09-07 02:53:27 PDT
Sounds like a potential regression in (oops, didn't mean to press "enter") Sounds like a potential regression in ANGLE's Metal backend. Is this tested in the conformance suite? Created attachment 437740 [details]
test case to observe gl.scissor(0,0,0,0); appers to work
Cannot reproduce the problem with brief tests. Takuya Yamazaki, would you be able to upload a reproduction test case for the problem? To the original reporter: If you are using preserveDrawingBuffer: true, then you might try if setting that to false affects the result. If so, then this would be related to bug 230618 Sorry for the delay in confirming this. This issue was fixed in at least iOS 15.4. It was not fixed in iOS 15.2. We are not aware of iOS 15.3. |