Bug 226405

Summary: [WebXR] No need for opaqueTexture when USE(IOSURFACE_FOR_XR_LAYER_DATA)
Product: WebKit Reporter: Dean Jackson <dino>
Component: WebXRAssignee: Dean Jackson <dino>
Status: RESOLVED FIXED    
Severity: Normal CC: adachan, ifernandez, thorton, webkit-bug-importer
Priority: P2 Keywords: InRadar
Version: WebKit Nightly Build   
Hardware: Unspecified   
OS: Unspecified   
Attachments:
Description Flags
Patch
thorton: review+
EWS test
ews-feeder: commit-queue-
EWS test 2
ews-feeder: commit-queue-
EWS test 3 none

Dean Jackson
Reported 2021-05-28 16:38:20 PDT
When USE(IOSURFACE_FOR_XR_LAYER_DATA) is true, we'll get our textures via a different method - we'll create them based on an IOSurface we receive. This means that when we're in a USE(IOSURFACE_FOR_XR_LAYER_DATA) configuration, we don't need the opaqueTexture property on FrameData.
Attachments
Patch (3.75 KB, patch)
2021-05-28 16:41 PDT, Dean Jackson
thorton: review+
EWS test (3.80 KB, patch)
2021-05-30 12:39 PDT, Dean Jackson
ews-feeder: commit-queue-
EWS test 2 (5.01 KB, patch)
2021-05-30 13:05 PDT, Dean Jackson
ews-feeder: commit-queue-
EWS test 3 (5.04 KB, patch)
2021-05-30 14:27 PDT, Dean Jackson
no flags
Radar WebKit Bug Importer
Comment 1 2021-05-28 16:38:50 PDT
Dean Jackson
Comment 2 2021-05-28 16:41:32 PDT
Dean Jackson
Comment 3 2021-05-30 12:39:40 PDT
Created attachment 430145 [details] EWS test
Dean Jackson
Comment 4 2021-05-30 13:05:47 PDT
Created attachment 430147 [details] EWS test 2
Dean Jackson
Comment 5 2021-05-30 14:27:04 PDT
Created attachment 430150 [details] EWS test 3
Dean Jackson
Comment 6 2021-05-30 15:27:11 PDT
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