Bug 226405

Summary: [WebXR] No need for opaqueTexture when USE(IOSURFACE_FOR_XR_LAYER_DATA)
Product: WebKit Reporter: Dean Jackson <dino>
Component: WebXRAssignee: Dean Jackson <dino>
Status: RESOLVED FIXED    
Severity: Normal CC: adachan, ifernandez, thorton, webkit-bug-importer
Priority: P2 Keywords: InRadar
Version: WebKit Nightly Build   
Hardware: Unspecified   
OS: Unspecified   
Attachments:
Description Flags
Patch
thorton: review+
EWS test
ews-feeder: commit-queue-
EWS test 2
ews-feeder: commit-queue-
EWS test 3 none

Description Dean Jackson 2021-05-28 16:38:20 PDT
When USE(IOSURFACE_FOR_XR_LAYER_DATA) is true, we'll get our textures via a different method - we'll create them based on an IOSurface we receive. This means that when we're in a USE(IOSURFACE_FOR_XR_LAYER_DATA) configuration, we don't need the opaqueTexture property on FrameData.
Comment 1 Radar WebKit Bug Importer 2021-05-28 16:38:50 PDT
<rdar://problem/78636950>
Comment 2 Dean Jackson 2021-05-28 16:41:32 PDT
Created attachment 430073 [details]
Patch
Comment 3 Dean Jackson 2021-05-30 12:39:40 PDT
Created attachment 430145 [details]
EWS test
Comment 4 Dean Jackson 2021-05-30 13:05:47 PDT
Created attachment 430147 [details]
EWS test 2
Comment 5 Dean Jackson 2021-05-30 14:27:04 PDT
Created attachment 430150 [details]
EWS test 3
Comment 6 Dean Jackson 2021-05-30 15:27:11 PDT
Committed r278259 (238296@main): <https://commits.webkit.org/238296@main>