| Summary: | ANGLE should be compiled with thread-safe statics | ||||||
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| Product: | WebKit | Reporter: | Kimmo Kinnunen <kkinnunen> | ||||
| Component: | ANGLE | Assignee: | Kimmo Kinnunen <kkinnunen> | ||||
| Status: | RESOLVED FIXED | ||||||
| Severity: | Normal | CC: | darin, dino, ews-watchlist, graouts, kbr, kkinnunen, kondapallykalyan, webkit-bug-importer | ||||
| Priority: | P2 | Keywords: | InRadar | ||||
| Version: | Other | ||||||
| Hardware: | Unspecified | ||||||
| OS: | Unspecified | ||||||
| See Also: | https://bugs.webkit.org/show_bug.cgi?id=224863 | ||||||
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Description
Kimmo Kinnunen
2021-04-20 23:11:28 PDT
Created attachment 426651 [details]
Patch
Note that there are important steps to take when updating ANGLE. See https://trac.webkit.org/wiki/UpdatingANGLE Comment on attachment 426651 [details]
Patch
Seems fine. r+
Comment on attachment 426651 [details] Patch View in context: https://bugs.webkit.org/attachment.cgi?id=426651&action=review > Source/ThirdParty/ANGLE/ChangeLog:11 > + Compile ANGLE with normal thread-safe c++ local statics. > + No known threading failures. Based on ad-hoc risk vs benefit > + evaluation of today and after future merges, it appears > + better to err in the side of caution. Excellent that we can/will do this. This comment addresses the safety side of the tradeoff. What about the performance side? (In reply to Darin Adler from comment #4) > Excellent that we can/will do this. > > This comment addresses the safety side of the tradeoff. What about the > performance side? Based on ad hoc testing of WebGL, I could not spot any difference. Committed r276693 (237107@main): <https://commits.webkit.org/237107@main> All reviewed patches have been landed. Closing bug and clearing flags on attachment 426651 [details]. |