| Summary: | Move shader info log functionality from ExtensionsGL to GraphicsContextGL | ||||||
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| Product: | WebKit | Reporter: | Kimmo Kinnunen <kkinnunen> | ||||
| Component: | WebGL | Assignee: | Kimmo Kinnunen <kkinnunen> | ||||
| Status: | RESOLVED CONFIGURATION CHANGED | ||||||
| Severity: | Normal | CC: | dino, kbr, kkinnunen, webkit-bug-importer | ||||
| Priority: | P2 | Keywords: | InRadar | ||||
| Version: | WebKit Local Build | ||||||
| Hardware: | Unspecified | ||||||
| OS: | Unspecified | ||||||
| Bug Depends on: | |||||||
| Bug Blocks: | 221664 | ||||||
| Attachments: |
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Description
Kimmo Kinnunen
2021-03-22 05:05:34 PDT
Created attachment 423872 [details]
Patch
Comment on attachment 423872 [details] Patch View in context: https://bugs.webkit.org/attachment.cgi?id=423872&action=review One comment about the renaming of this entry point, but r+ once it builds and passes tests. > Source/WebCore/ChangeLog:13 > + WebGL logic, not ANGLE-specific extensions. Not sure I agree with this especially as it will relate to moving more extensions into GraphicsContextGL. glGetTranslatedShaderSourceANGLE is defined in the GL_ANGLE_translated_shader_source extension and it's useful to track where these extension entry points are defined. Also, this is used by the WEBGL_debug_shaders extension (and maybe WebKit's DevTools?) so strictly speaking isn't part of the core WebGL implementation. However, I defer to your judgment on the organization. ExtensionsGL was removed in other commit, closing. |