Bug 219430
Summary: | GPU Process sandbox is too strict for CGL on certain hardware | ||
---|---|---|---|
Product: | WebKit | Reporter: | Kimmo Kinnunen <kkinnunen> |
Component: | WebGL | Assignee: | Nobody <webkit-unassigned> |
Status: | RESOLVED INVALID | ||
Severity: | Normal | CC: | dino, pvollan, webkit-bug-importer |
Priority: | P2 | Keywords: | InRadar |
Version: | Other | ||
Hardware: | Mac | ||
OS: | All | ||
Bug Depends on: | |||
Bug Blocks: | 217211 |
Kimmo Kinnunen
GPU Process sandbox is too strict for CGL on certain hardware
Following might be missing for intel/amd switching hardware:
(iokit-property "FramebufferEnabled")
(iokit-property "FramebufferStarted")
Attachments | ||
---|---|---|
Add attachment proposed patch, testcase, etc. |
Radar WebKit Bug Importer
<rdar://problem/71893349>
Kimmo Kinnunen
Turns out this is invalid. When the "allows graphics switching" is turned on in GPU process properties, the WS blocking works as is and there's no sandbox issues.