Bug 190415

Summary: [WHLSL] Cannot use the same struct as output of vertex shader as input to fragment shader
Product: WebKit Reporter: Myles C. Maxfield <mmaxfield>
Component: WebGPUAssignee: Nobody <webkit-unassigned>
Severity: Normal    
Priority: P2    
Version: WebKit Nightly Build   
Hardware: Unspecified   
OS: Unspecified   
Bug Depends on:    
Bug Blocks: 176199    

Description Myles C. Maxfield 2018-10-09 15:23:29 PDT
SV_Position isn't allowed as an input to the fragment shader, so you can't naively use the same struct and pass it to both
Comment 1 Myles C. Maxfield 2018-10-13 14:22:47 PDT
Migrated to https://api.github.com/repos/gpuweb/WHLSL/issues/14
Comment 2 Myles C. Maxfield 2018-10-13 14:48:30 PDT