Bug 190415
Summary: | [WHLSL] Cannot use the same struct as output of vertex shader as input to fragment shader | ||
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Product: | WebKit | Reporter: | Myles C. Maxfield <mmaxfield> |
Component: | WebGPU | Assignee: | Nobody <webkit-unassigned> |
Status: | RESOLVED MOVED | ||
Severity: | Normal | ||
Priority: | P2 | ||
Version: | WebKit Nightly Build | ||
Hardware: | Unspecified | ||
OS: | Unspecified | ||
Bug Depends on: | |||
Bug Blocks: | 176199 |
Myles C. Maxfield
SV_Position isn't allowed as an input to the fragment shader, so you can't naively use the same struct and pass it to both
Attachments | ||
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Add attachment proposed patch, testcase, etc. |
Myles C. Maxfield
Migrated to https://api.github.com/repos/gpuweb/WHLSL/issues/14
Myles C. Maxfield
https://github.com/gpuweb/WHLSL/issues/14