Summary: | WebGL: drawingBuffer problems with Ultra HD Resolutions | ||
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Product: | WebKit | Reporter: | Michael Herzog <michael.herzog> |
Component: | WebGL | Assignee: | Nobody <webkit-unassigned> |
Status: | RESOLVED DUPLICATE | ||
Severity: | Normal | CC: | dino, simon.fraser |
Priority: | P2 | Keywords: | BlinkMergeCandidate, EasyFix, InRadar, WebExposed |
Version: | Safari 10 | ||
Hardware: | Mac | ||
OS: | OS X 10.11 | ||
See Also: | https://bugs.chromium.org/p/chromium/issues/detail?id=445542 |
Description
Michael Herzog
2016-09-27 04:42:40 PDT
This problem is becoming increasingly critical as more users have high-resolution displays. Without any workarounds, interactive 3D applications like the mentioned three.js demo are unusable in combination with a large canvas. Dup of bug 178223? Yes. Although your mentioned bug is far newer than this post. Also consider the fix of Blink (https://bugs.chromium.org/p/chromium/issues/detail?id=445542). *** This bug has been marked as a duplicate of bug 178223 *** |