Summary: | WebGL 2: Texture call format, internal format, and type validation | ||||||||
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Product: | WebKit | Reporter: | Roger Fong <roger_fong> | ||||||
Component: | WebGL | Assignee: | Nobody <webkit-unassigned> | ||||||
Status: | RESOLVED FIXED | ||||||||
Severity: | Normal | CC: | bfulgham, commit-queue, darin, dino, esprehn+autocc, gyuyoung.kim, kondapallykalyan, roger_fong | ||||||
Priority: | P2 | ||||||||
Version: | 528+ (Nightly build) | ||||||||
Hardware: | Unspecified | ||||||||
OS: | Unspecified | ||||||||
Attachments: |
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Description
Roger Fong
2015-02-05 18:57:37 PST
Created attachment 246223 [details]
patch
Attachment 246223 [details] did not pass style-queue:
ERROR: Source/WebCore/platform/graphics/GraphicsContext3D.h:511: enum members should use InterCaps with an initial capital letter. [readability/enum_casing] [4]
ERROR: Source/WebCore/html/canvas/WebGLRenderingContextBase.h:128: Weird number of spaces at line-start. Are you using a 4-space indent? [whitespace/indent] [3]
ERROR: Source/WebCore/html/canvas/WebGLRenderingContextBase.h:129: Weird number of spaces at line-start. Are you using a 4-space indent? [whitespace/indent] [3]
ERROR: Source/WebCore/html/canvas/WebGLRenderingContextBase.h:291: Weird number of spaces at line-start. Are you using a 4-space indent? [whitespace/indent] [3]
ERROR: Source/WebCore/html/canvas/WebGLRenderingContextBase.h:293: Weird number of spaces at line-start. Are you using a 4-space indent? [whitespace/indent] [3]
ERROR: Source/WebCore/html/canvas/WebGLRenderingContextBase.h:295: Weird number of spaces at line-start. Are you using a 4-space indent? [whitespace/indent] [3]
ERROR: Source/WebCore/html/canvas/WebGLRenderingContextBase.h:297: Weird number of spaces at line-start. Are you using a 4-space indent? [whitespace/indent] [3]
ERROR: Source/WebCore/html/canvas/WebGLRenderingContextBase.h:300: Weird number of spaces at line-start. Are you using a 4-space indent? [whitespace/indent] [3]
ERROR: Source/WebCore/html/canvas/WebGLRenderingContext.cpp:401: Multi line control clauses should use braces. [whitespace/braces] [4]
ERROR: Source/WebCore/html/canvas/WebGLRenderingContext.h:47: Weird number of spaces at line-start. Are you using a 4-space indent? [whitespace/indent] [3]
ERROR: Source/WebCore/html/canvas/WebGLRenderingContext.h:48: Weird number of spaces at line-start. Are you using a 4-space indent? [whitespace/indent] [3]
ERROR: Source/WebCore/html/canvas/WebGLRenderingContext.h:50: Weird number of spaces at line-start. Are you using a 4-space indent? [whitespace/indent] [3]
ERROR: Source/WebCore/html/canvas/WebGLRenderingContext.h:52: Weird number of spaces at line-start. Are you using a 4-space indent? [whitespace/indent] [3]
ERROR: Source/WebCore/html/canvas/WebGLRenderingContext.h:54: Weird number of spaces at line-start. Are you using a 4-space indent? [whitespace/indent] [3]
ERROR: Source/WebCore/html/canvas/WebGLRenderingContext.h:57: Weird number of spaces at line-start. Are you using a 4-space indent? [whitespace/indent] [3]
ERROR: Source/WebCore/html/canvas/WebGL2RenderingContext.cpp:1025: Multi line control clauses should use braces. [whitespace/braces] [4]
Total errors found: 16 in 8 files
If any of these errors are false positives, please file a bug against check-webkit-style.
Created attachment 246225 [details]
patch
Attachment 246225 [details] did not pass style-queue:
ERROR: Source/WebCore/platform/graphics/GraphicsContext3D.h:511: enum members should use InterCaps with an initial capital letter. [readability/enum_casing] [4]
ERROR: Source/WebCore/html/canvas/WebGLRenderingContextBase.h:128: Weird number of spaces at line-start. Are you using a 4-space indent? [whitespace/indent] [3]
ERROR: Source/WebCore/html/canvas/WebGLRenderingContextBase.h:129: Weird number of spaces at line-start. Are you using a 4-space indent? [whitespace/indent] [3]
ERROR: Source/WebCore/html/canvas/WebGLRenderingContextBase.h:291: Weird number of spaces at line-start. Are you using a 4-space indent? [whitespace/indent] [3]
ERROR: Source/WebCore/html/canvas/WebGLRenderingContextBase.h:293: Weird number of spaces at line-start. Are you using a 4-space indent? [whitespace/indent] [3]
ERROR: Source/WebCore/html/canvas/WebGLRenderingContextBase.h:295: Weird number of spaces at line-start. Are you using a 4-space indent? [whitespace/indent] [3]
ERROR: Source/WebCore/html/canvas/WebGLRenderingContextBase.h:297: Weird number of spaces at line-start. Are you using a 4-space indent? [whitespace/indent] [3]
ERROR: Source/WebCore/html/canvas/WebGLRenderingContextBase.h:300: Weird number of spaces at line-start. Are you using a 4-space indent? [whitespace/indent] [3]
ERROR: Source/WebCore/html/canvas/WebGLRenderingContext.cpp:401: Multi line control clauses should use braces. [whitespace/braces] [4]
ERROR: Source/WebCore/html/canvas/WebGLRenderingContext.h:47: Weird number of spaces at line-start. Are you using a 4-space indent? [whitespace/indent] [3]
ERROR: Source/WebCore/html/canvas/WebGLRenderingContext.h:48: Weird number of spaces at line-start. Are you using a 4-space indent? [whitespace/indent] [3]
ERROR: Source/WebCore/html/canvas/WebGLRenderingContext.h:50: Weird number of spaces at line-start. Are you using a 4-space indent? [whitespace/indent] [3]
ERROR: Source/WebCore/html/canvas/WebGLRenderingContext.h:52: Weird number of spaces at line-start. Are you using a 4-space indent? [whitespace/indent] [3]
ERROR: Source/WebCore/html/canvas/WebGLRenderingContext.h:54: Weird number of spaces at line-start. Are you using a 4-space indent? [whitespace/indent] [3]
ERROR: Source/WebCore/html/canvas/WebGLRenderingContext.h:57: Weird number of spaces at line-start. Are you using a 4-space indent? [whitespace/indent] [3]
ERROR: Source/WebCore/html/canvas/WebGL2RenderingContext.cpp:1025: Multi line control clauses should use braces. [whitespace/braces] [4]
Total errors found: 16 in 8 files
If any of these errors are false positives, please file a bug against check-webkit-style.
I think that before we make this change, we should fix the major leaks we are seeing on the leaks bot. This might introduce more leaks. How would we know? I mean specifically leaks related to 3D Canvas, I guess they are not WebGL, but that still might be the thing to do. The majority of this patch is either copy pasting or just conditional checks for validation. I don't allocate anything new. I think this is very low risk in terms of introducing more leaks and it is blocking me from completing other important WebGL2 work, for which I have very little time to complete in the first place. I will investigate the leaks separately but I think that we should go ahead and land this so I can at least continue to make progress on the WebGL2 implementation. Bug to keep track of leaks investigation here: https://bugs.webkit.org/show_bug.cgi?id=141394 Comment on attachment 246225 [details] patch View in context: https://bugs.webkit.org/attachment.cgi?id=246225&action=review r=me. It would be nice if the function declarations could be more inline with our coding style, though I know much of this is code being moved from one file to another. > Source/WebCore/html/canvas/WebGL2RenderingContext.cpp:1014 > +void WebGL2RenderingContext::texSubImage2D(GC3Denum target, GC3Dint level, GC3Dint xoffset, GC3Dint yoffset, It's weird that this is broken into multiple lines, but the other functions are on the same line. > Source/WebCore/html/canvas/WebGL2RenderingContext.cpp:1125 > + GC3Denum format, GC3Denum type) Ditto. So many lines! > Source/WebCore/html/canvas/WebGLRenderingContext.cpp:498 > + GC3Denum format, GC3Denum type) So many lines for this function declaration! Committed: http://trac.webkit.org/changeset/179842 |