|Summary:||[iOS] Calling drawImage on a video element causes the controls to appear fullscreen|
|Product:||WebKit||Reporter:||Ashley Gullen <ashley>|
|Severity:||Normal||CC:||achristensen, chernyshev87, dbates, dino, doyer.guyllaume, dstrokis, eric.carlson, jeremyj-wk, jer.noble, mail, moo_lj89, riccardo.magliocchetti, thomas.hansen, tomerlahav, webkit-bug-importer|
|Version:||528+ (Nightly build)|
|Hardware:||iPhone / iPad|
Description Ashley Gullen 2014-06-24 08:58:13 PDT
Comment 1 Alex Christensen 2014-06-24 09:41:10 PDT
This works as expected on iPad, and it draws as expected on iPhone except the fullscreen controls cover everything. This is not my domain.
Comment 4 Dean Jackson 2014-06-24 14:05:29 PDT
Comment 5 Klaus Reinfeld 2014-07-14 11:53:12 PDT
Any news on this bug? Why is it still not assigned? Technically it shouldn't be very difficult to fix that bug - either enable the 'play-inline' support in the iPhone Safari (like on the iPad) or don't trigger the 'fullscreen playback' when the video itself wasn't added to the DOM (e.g. when the video has no parent, that's typically the case when showing the video indirectly via Canvas or WebGL).
Comment 6 Ashley Gullen 2014-07-15 07:11:01 PDT
Still reproduces on iOS 8 beta 3.
Comment 7 Ashley Gullen 2014-07-23 08:43:18 PDT
Still reproduces on iOS 8 beta 4.
Comment 8 MooLee 2014-09-17 23:15:24 PDT
Still reproduces on iOS 8.
Comment 9 TReact 2015-04-14 03:03:13 PDT
Still reproduces on iOS 8.3
Comment 10 Thomas Hansen 2015-05-13 23:32:07 PDT