Bug 125546
Summary: | [WebGL] Check for global variable precision mismatch between vertex and fragment shaders | ||||||||||||
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Product: | WebKit | Reporter: | Roger Fong <roger_fong> | ||||||||||
Component: | WebGL | Assignee: | Roger Fong <roger_fong> | ||||||||||
Status: | RESOLVED FIXED | ||||||||||||
Severity: | Normal | CC: | bfulgham, buildbot, commit-queue, dino, esprehn+autocc, gyuyoung.kim, kondapallykalyan, noam, rniwa, roger_fong | ||||||||||
Priority: | P2 | ||||||||||||
Version: | 528+ (Nightly build) | ||||||||||||
Hardware: | Unspecified | ||||||||||||
OS: | Unspecified | ||||||||||||
Attachments: |
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2013-12-10 15:47 PST, Roger Fong
2013-12-10 16:37 PST, WebKit Commit Bot
2013-12-10 16:48 PST, Build Bot
2013-12-10 16:54 PST, Roger Fong