<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<!DOCTYPE bugzilla SYSTEM "https://bugs.webkit.org/page.cgi?id=bugzilla.dtd">

<bugzilla version="5.0.4.1"
          urlbase="https://bugs.webkit.org/"
          
          maintainer="admin@webkit.org"
>

    <bug>
          <bug_id>95804</bug_id>
          
          <creation_ts>2012-09-04 17:50:38 -0700</creation_ts>
          <short_desc>[CSS Shaders] Extract the validator out of CustomFilterGlobalContext</short_desc>
          <delta_ts>2014-03-02 09:28:54 -0800</delta_ts>
          <reporter_accessible>1</reporter_accessible>
          <cclist_accessible>1</cclist_accessible>
          <classification_id>1</classification_id>
          <classification>Unclassified</classification>
          <product>WebKit</product>
          <component>CSS</component>
          <version>528+ (Nightly build)</version>
          <rep_platform>Unspecified</rep_platform>
          <op_sys>Unspecified</op_sys>
          <bug_status>RESOLVED</bug_status>
          <resolution>INVALID</resolution>
          
          
          <bug_file_loc></bug_file_loc>
          <status_whiteboard></status_whiteboard>
          <keywords></keywords>
          <priority>P2</priority>
          <bug_severity>Normal</bug_severity>
          <target_milestone>---</target_milestone>
          
          
          <everconfirmed>1</everconfirmed>
          <reporter name="Arvid Nilsson">anilsson</reporter>
          <assigned_to name="Alexandru Chiculita">achicu</assigned_to>
          <cc>anilsson</cc>
    
    <cc>krit</cc>
          

      

      

      

          <comment_sort_order>oldest_to_newest</comment_sort_order>  
          <long_desc isprivate="0" >
    <commentid>711612</commentid>
    <comment_count>0</comment_count>
    <who name="Arvid Nilsson">anilsson</who>
    <bug_when>2012-09-04 17:50:38 -0700</bug_when>
    <thetext>This would mostly benefit the BlackBerry port, for other ports the validator is always used together with the GlobalContext right now.

However, ANGLE does not have an OpenGL dependency, so it makes sense to have the code separated from the GraphicsContext3D.</thetext>
  </long_desc>
      
      

    </bug>

</bugzilla>