<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<!DOCTYPE bugzilla SYSTEM "https://bugs.webkit.org/page.cgi?id=bugzilla.dtd">

<bugzilla version="5.0.4.1"
          urlbase="https://bugs.webkit.org/"
          
          maintainer="admin@webkit.org"
>

    <bug>
          <bug_id>88579</bug_id>
          
          <creation_ts>2012-06-07 14:43:39 -0700</creation_ts>
          <short_desc>The size of RenderLayer is too damn high!</short_desc>
          <delta_ts>2017-07-18 08:29:25 -0700</delta_ts>
          <reporter_accessible>1</reporter_accessible>
          <cclist_accessible>1</cclist_accessible>
          <classification_id>1</classification_id>
          <classification>Unclassified</classification>
          <product>WebKit</product>
          <component>Layout and Rendering</component>
          <version>528+ (Nightly build)</version>
          <rep_platform>All</rep_platform>
          <op_sys>All</op_sys>
          <bug_status>NEW</bug_status>
          <resolution></resolution>
          
          
          <bug_file_loc></bug_file_loc>
          <status_whiteboard></status_whiteboard>
          <keywords></keywords>
          <priority>P2</priority>
          <bug_severity>Normal</bug_severity>
          <target_milestone>---</target_milestone>
          
          
          <everconfirmed>1</everconfirmed>
          <reporter name="Julien Chaffraix">jchaffraix</reporter>
          <assigned_to name="Nobody">webkit-unassigned</assigned_to>
          <cc>inferno</cc>
    
    <cc>jamesr</cc>
    
    <cc>simon.fraser</cc>
    
    <cc>tony</cc>
          

      

      

      

          <comment_sort_order>oldest_to_newest</comment_sort_order>  
          <long_desc isprivate="0" >
    <commentid>643934</commentid>
    <comment_count>0</comment_count>
    <who name="Julien Chaffraix">jchaffraix</who>
    <bug_when>2012-06-07 14:43:39 -0700</bug_when>
    <thetext>While looking at some bad padding on RenderLayer, this is the size of RenderLayer:

struct SameSizeAsRenderLayer : public ScrollableArea {
    virtual ~SameSizeAsRenderLayer() { } // Allocate vtable pointer.
    void* m_pointers[17];
#if USE(ACCELERATED_COMPOSITING)
    void* m_backing;
#endif

    LayoutRect m_rects[3];
    LayoutSize m_layoutSizes[2];
    LayoutPoint m_layoutPoint;
    IntPoint m_point;
    LayoutUnit m_units[2];
    IntSize m_sizes[2];

    // We don&apos;t include our bitfield here to ensure that they are folded into the ones from ScrollableArea.
    // However it seems like some platforms don&apos;t fold the bitfield so you need another unsigned (as we have
    // 35 bits at the moment in RenderLayer - including the one from ScrollableArea).
};

COMPILE_ASSERT(sizeof(RenderLayer) == sizeof(SameSizeAsRenderLayer), RenderLayer_should_avoid_increasing);</thetext>
  </long_desc>
      
      

    </bug>

</bugzilla>