<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<!DOCTYPE bugzilla SYSTEM "https://bugs.webkit.org/page.cgi?id=bugzilla.dtd">

<bugzilla version="5.0.4.1"
          urlbase="https://bugs.webkit.org/"
          
          maintainer="admin@webkit.org"
>

    <bug>
          <bug_id>299510</bug_id>
          
          <creation_ts>2025-09-25 00:53:12 -0700</creation_ts>
          <short_desc>&quot;Experimental WebGPU&quot; in Safari 26 @ MacOS 15 no longer works with basic examples</short_desc>
          <delta_ts>2025-09-26 11:12:57 -0700</delta_ts>
          <reporter_accessible>1</reporter_accessible>
          <cclist_accessible>1</cclist_accessible>
          <classification_id>1</classification_id>
          <classification>Unclassified</classification>
          <product>WebKit</product>
          <component>WebGPU</component>
          <version>Safari 26</version>
          <rep_platform>Mac (Apple Silicon)</rep_platform>
          <op_sys>macOS 15</op_sys>
          <bug_status>RESOLVED</bug_status>
          <resolution>DUPLICATE</resolution>
          <dup_id>299237</dup_id>
          
          <bug_file_loc></bug_file_loc>
          <status_whiteboard></status_whiteboard>
          <keywords>InRadar</keywords>
          <priority>P2</priority>
          <bug_severity>Normal</bug_severity>
          <target_milestone>---</target_milestone>
          
          
          <everconfirmed>1</everconfirmed>
          <reporter>andreas</reporter>
          <assigned_to name="Nobody">webkit-unassigned</assigned_to>
          <cc>mwyrzykowski</cc>
    
    <cc>tzagallo</cc>
    
    <cc>webkit-bug-importer</cc>
          

      

      

      

          <comment_sort_order>oldest_to_newest</comment_sort_order>  
          <long_desc isprivate="0" >
    <commentid>2145802</commentid>
    <comment_count>0</comment_count>
    <who name="">andreas</who>
    <bug_when>2025-09-25 00:53:12 -0700</bug_when>
    <thetext>Previously on MacOS, experimental WebGPU support already covered a lot of usecases. However, with the recent update it seems to have regressed:

At startup of my application I get now
`InvalidStateError: GPUCommandEncoder.finish: Unable to finish.`
https://rerun.io/viewer/version/0.25.0?renderer=webgpu

Much more basic, the rotating cube example doesn&apos;t work either, failing a bit differently with a device loss.
https://webgpu.github.io/webgpu-samples/?sample=rotatingCube

Simple triangle still works though:
https://webgpu.github.io/webgpu-samples/?sample=helloTriangle


Safari 26 @ MacOS 26 works fine in all these scenarios, but there&apos;s no easy way to detect this.</thetext>
  </long_desc><long_desc isprivate="0" >
    <commentid>2145861</commentid>
    <comment_count>1</comment_count>
    <who name="Radar WebKit Bug Importer">webkit-bug-importer</who>
    <bug_when>2025-09-25 07:21:10 -0700</bug_when>
    <thetext>&lt;rdar://problem/161327747&gt;</thetext>
  </long_desc><long_desc isprivate="0" >
    <commentid>2146246</commentid>
    <comment_count>2</comment_count>
    <who name="Alexey Proskuryakov">ap</who>
    <bug_when>2025-09-26 11:12:57 -0700</bug_when>
    <thetext>Not exactly the same as bug 299237, but the developer response there covers both.

*** This bug has been marked as a duplicate of bug 299237 ***</thetext>
  </long_desc>
      
      

    </bug>

</bugzilla>