<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<!DOCTYPE bugzilla SYSTEM "https://bugs.webkit.org/page.cgi?id=bugzilla.dtd">

<bugzilla version="5.0.4.1"
          urlbase="https://bugs.webkit.org/"
          
          maintainer="admin@webkit.org"
>

    <bug>
          <bug_id>294322</bug_id>
          
          <creation_ts>2025-06-11 06:26:26 -0700</creation_ts>
          <short_desc>[WPEPlatform] Make MiniBrowser work on Android</short_desc>
          <delta_ts>2025-06-11 14:59:52 -0700</delta_ts>
          <reporter_accessible>1</reporter_accessible>
          <cclist_accessible>1</cclist_accessible>
          <classification_id>1</classification_id>
          <classification>Unclassified</classification>
          <product>WebKit</product>
          <component>New Bugs</component>
          <version>WebKit Nightly Build</version>
          <rep_platform>Unspecified</rep_platform>
          <op_sys>Unspecified</op_sys>
          <bug_status>NEW</bug_status>
          <resolution></resolution>
          
          
          <bug_file_loc></bug_file_loc>
          <status_whiteboard></status_whiteboard>
          <keywords></keywords>
          <priority>P2</priority>
          <bug_severity>Normal</bug_severity>
          <target_milestone>---</target_milestone>
          <dependson>294317</dependson>
    
    <dependson>294347</dependson>
          <blocked>294318</blocked>
          <everconfirmed>1</everconfirmed>
          <reporter name="Adrian Perez">aperez</reporter>
          <assigned_to name="Nobody">webkit-unassigned</assigned_to>
          
          

      

      

      

          <comment_sort_order>oldest_to_newest</comment_sort_order>  
          <long_desc isprivate="0" >
    <commentid>2122985</commentid>
    <comment_count>0</comment_count>
    <who name="Adrian Perez">aperez</who>
    <bug_when>2025-06-11 06:26:26 -0700</bug_when>
    <thetext>Either make the existing WPE MiniBrowser buildable for Android, or add a new one (e.g. as done for the Qt API) that may run on Android, using WPEPlatform.

Probably the most approachable way would be doing like many native game ports to Android do: use android_native_app_glue to let it take care of interfacing with the Java parts.</thetext>
  </long_desc>
      
      

    </bug>

</bugzilla>