<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<!DOCTYPE bugzilla SYSTEM "https://bugs.webkit.org/page.cgi?id=bugzilla.dtd">

<bugzilla version="5.0.4.1"
          urlbase="https://bugs.webkit.org/"
          
          maintainer="admin@webkit.org"
>

    <bug>
          <bug_id>244474</bug_id>
          
          <creation_ts>2022-08-29 00:36:40 -0700</creation_ts>
          <short_desc>[WPE] fast/canvas/webgl/oes-texture-float-linear.html is failing</short_desc>
          <delta_ts>2022-08-29 00:39:46 -0700</delta_ts>
          <reporter_accessible>1</reporter_accessible>
          <cclist_accessible>1</cclist_accessible>
          <classification_id>1</classification_id>
          <classification>Unclassified</classification>
          <product>WebKit</product>
          <component>New Bugs</component>
          <version>WebKit Nightly Build</version>
          <rep_platform>Unspecified</rep_platform>
          <op_sys>Unspecified</op_sys>
          <bug_status>NEW</bug_status>
          <resolution></resolution>
          
          
          <bug_file_loc></bug_file_loc>
          <status_whiteboard></status_whiteboard>
          <keywords>LayoutTestFailure</keywords>
          <priority>P2</priority>
          <bug_severity>Normal</bug_severity>
          <target_milestone>---</target_milestone>
          
          <blocked>244477</blocked>
          <everconfirmed>1</everconfirmed>
          <reporter name="Zan Dobersek">zan</reporter>
          <assigned_to name="Nobody">webkit-unassigned</assigned_to>
          
          

      

      

      

          <comment_sort_order>oldest_to_newest</comment_sort_order>  
          <long_desc isprivate="0" >
    <commentid>1894423</commentid>
    <comment_count>0</comment_count>
    <who name="Zan Dobersek">zan</who>
    <bug_when>2022-08-29 00:36:40 -0700</bug_when>
    <thetext>Post-ANGLE switch, the fast/canvas/webgl/oes-texture-float-linear.html test case started to fail:

--- /app/webkit/WebKitBuild/Release/layout-test-results/fast/canvas/webgl/oes-texture-float-linear-expected.txt
+++ /app/webkit/WebKitBuild/Release/layout-test-results/fast/canvas/webgl/oes-texture-float-linear-actual.txt
@@ -1,25 +1,3 @@
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not &apos;texture complete&apos;, or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not &apos;texture complete&apos;, or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not &apos;texture complete&apos;, or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not &apos;texture complete&apos;, or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not &apos;texture complete&apos;, or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not &apos;texture complete&apos;, or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not &apos;texture complete&apos;, or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not &apos;texture complete&apos;, or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not &apos;texture complete&apos;, or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not &apos;texture complete&apos;, or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not &apos;texture complete&apos;, or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not &apos;texture complete&apos;, or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not &apos;texture complete&apos;, or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not &apos;texture complete&apos;, or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not &apos;texture complete&apos;, or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not &apos;texture complete&apos;, or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not &apos;texture complete&apos;, or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not &apos;texture complete&apos;, or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not &apos;texture complete&apos;, or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not &apos;texture complete&apos;, or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not &apos;texture complete&apos;, or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
-CONSOLE MESSAGE: WebGL: drawArrays: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering or is not &apos;texture complete&apos;, or it is a float/half-float type with linear filtering and without the relevant float/half-float linear extension enabled.
 This test verifies the functionality of the OES_texture_float_linear extension, if it is available.
 
 On success, you will see a series of &quot;PASS&quot; messages, followed by &quot;TEST COMPLETE&quot;.
@@ -35,19 +13,20 @@
 PASS should be 0,0,0,255
 
 testing target: TEXTURE_2D, testing format: RGBA, magFilter is: NEAREST, minFilter is: NEAREST_MIPMAP_NEAREST, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with non-Linear filter should succeed with NO_ERROR no matter whether OES_texture_float_linear is enabled or not
-PASS should be 255,255,255,255
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with non-Linear filter should succeed with NO_ERROR no matter whether OES_texture_float_linear is enabled or not
+FAIL should be 255,255,255,255
+at (0, 0) expected: 255,255,255,255 was 0,0,0,255
 
 testing target: TEXTURE_2D, testing format: RGBA, magFilter is: NEAREST, minFilter is: NEAREST_MIPMAP_LINEAR, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn&apos;t enabled
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn&apos;t enabled
 PASS should be 0,0,0,255
 
 testing target: TEXTURE_2D, testing format: RGBA, magFilter is: NEAREST, minFilter is: LINEAR_MIPMAP_NEAREST, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn&apos;t enabled
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn&apos;t enabled
 PASS should be 0,0,0,255
 
 testing target: TEXTURE_2D, testing format: RGBA, magFilter is: NEAREST, minFilter is: LINEAR_MIPMAP_LINEAR, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn&apos;t enabled
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn&apos;t enabled
 PASS should be 0,0,0,255
 
 testing target: TEXTURE_2D, testing format: RGBA, magFilter is: LINEAR, minFilter is: NEAREST, OES_texture_float_linear is not enabled
@@ -59,19 +38,19 @@
 PASS should be 0,0,0,255
 
 testing target: TEXTURE_2D, testing format: RGBA, magFilter is: LINEAR, minFilter is: NEAREST_MIPMAP_NEAREST, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn&apos;t enabled
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn&apos;t enabled
 PASS should be 0,0,0,255
 
 testing target: TEXTURE_2D, testing format: RGBA, magFilter is: LINEAR, minFilter is: NEAREST_MIPMAP_LINEAR, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn&apos;t enabled
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn&apos;t enabled
 PASS should be 0,0,0,255
 
 testing target: TEXTURE_2D, testing format: RGBA, magFilter is: LINEAR, minFilter is: LINEAR_MIPMAP_NEAREST, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn&apos;t enabled
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn&apos;t enabled
 PASS should be 0,0,0,255
 
 testing target: TEXTURE_2D, testing format: RGBA, magFilter is: LINEAR, minFilter is: LINEAR_MIPMAP_LINEAR, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn&apos;t enabled
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn&apos;t enabled
 PASS should be 0,0,0,255
 
 testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: NEAREST, minFilter is: NEAREST, OES_texture_float_linear is not enabled
@@ -83,19 +62,20 @@
 PASS should be 0,0,0,255
 
 testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: NEAREST, minFilter is: NEAREST_MIPMAP_NEAREST, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with non-Linear filter should succeed with NO_ERROR no matter whether OES_texture_float_linear is enabled or not
-PASS should be 255,255,255,255
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with non-Linear filter should succeed with NO_ERROR no matter whether OES_texture_float_linear is enabled or not
+FAIL should be 255,255,255,255
+at (0, 0) expected: 255,255,255,255 was 0,0,0,255
 
 testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: NEAREST, minFilter is: NEAREST_MIPMAP_LINEAR, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn&apos;t enabled
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn&apos;t enabled
 PASS should be 0,0,0,255
 
 testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: NEAREST, minFilter is: LINEAR_MIPMAP_NEAREST, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn&apos;t enabled
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn&apos;t enabled
 PASS should be 0,0,0,255
 
 testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: NEAREST, minFilter is: LINEAR_MIPMAP_LINEAR, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn&apos;t enabled
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn&apos;t enabled
 PASS should be 0,0,0,255
 
 testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: LINEAR, minFilter is: NEAREST, OES_texture_float_linear is not enabled
@@ -107,19 +87,19 @@
 PASS should be 0,0,0,255
 
 testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: LINEAR, minFilter is: NEAREST_MIPMAP_NEAREST, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn&apos;t enabled
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn&apos;t enabled
 PASS should be 0,0,0,255
 
 testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: LINEAR, minFilter is: NEAREST_MIPMAP_LINEAR, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn&apos;t enabled
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn&apos;t enabled
 PASS should be 0,0,0,255
 
 testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: LINEAR, minFilter is: LINEAR_MIPMAP_NEAREST, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn&apos;t enabled
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn&apos;t enabled
 PASS should be 0,0,0,255
 
 testing target: TEXTURE_CUBE_MAP, testing format: RGBA, magFilter is: LINEAR, minFilter is: LINEAR_MIPMAP_LINEAR, OES_texture_float_linear is not enabled
-PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn&apos;t enabled
+FAIL getError expected: NO_ERROR. Was INVALID_OPERATION : OES_texture_float texture with Linear filter should produce [0, 0, 0, 1.0] with NO_ERROR if OES_texture_float_linear isn&apos;t enabled
 PASS should be 0,0,0,255
 
 testing target: TEXTURE_2D, testing format: RGBA, magFilter is: NEAREST, minFilter is: NEAREST, OES_texture_float_linear is enabled
@@ -218,6 +198,7 @@
 PASS getError was expected value: NO_ERROR : OES_texture_float texture with Linear filter should succeed with NO_ERROR if OES_texture_float is enabled
 PASS should be 255,255,255,255
 PASS successfullyParsed is true
+Some tests failed.
 
 TEST COMPLETE</thetext>
  </long_desc>
      
      

    </bug>

</bugzilla>