<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<!DOCTYPE bugzilla SYSTEM "https://bugs.webkit.org/page.cgi?id=bugzilla.dtd">

<bugzilla version="5.0.4.1"
          urlbase="https://bugs.webkit.org/"
          
          maintainer="admin@webkit.org"
>

    <bug>
          <bug_id>231638</bug_id>
          
          <creation_ts>2021-10-12 15:45:10 -0700</creation_ts>
          <short_desc>[ iOS15 Debug ] webgl/pending/conformance/glsl/misc/shader-with-reserved-words-2.html is a flaky timeout</short_desc>
          <delta_ts>2021-10-12 15:53:03 -0700</delta_ts>
          <reporter_accessible>1</reporter_accessible>
          <cclist_accessible>1</cclist_accessible>
          <classification_id>1</classification_id>
          <classification>Unclassified</classification>
          <product>WebKit</product>
          <component>WebGL</component>
          <version>WebKit Nightly Build</version>
          <rep_platform>Unspecified</rep_platform>
          <op_sys>Unspecified</op_sys>
          <bug_status>NEW</bug_status>
          <resolution></resolution>
          
          
          <bug_file_loc></bug_file_loc>
          <status_whiteboard></status_whiteboard>
          <keywords>InRadar</keywords>
          <priority>P2</priority>
          <bug_severity>Normal</bug_severity>
          <target_milestone>---</target_milestone>
          
          
          <everconfirmed>1</everconfirmed>
          <reporter name="Eric Hutchison">ehutchison</reporter>
          <assigned_to name="Nobody">webkit-unassigned</assigned_to>
          <cc>dino</cc>
    
    <cc>ehutchison</cc>
    
    <cc>kbr</cc>
    
    <cc>kkinnunen</cc>
    
    <cc>kpiddington</cc>
    
    <cc>webkit-bot-watchers-bugzilla</cc>
    
    <cc>webkit-bug-importer</cc>
          

      

      

      

          <comment_sort_order>oldest_to_newest</comment_sort_order>  
          <long_desc isprivate="0" >
    <commentid>1803488</commentid>
    <comment_count>0</comment_count>
    <who name="Eric Hutchison">ehutchison</who>
    <bug_when>2021-10-12 15:45:10 -0700</bug_when>
    <thetext>webgl/pending/conformance/glsl/misc/shader-with-reserved-words-2.html

is a flaky timeout on iOS15 Debug.

History: https://results.webkit.org/?suite=layout-tests&amp;test=webgl%2Fpending%2Fconformance%2Fglsl%2Fmisc%2Fshader-with-reserved-words-2.html&amp;platform=ios

Build: https://build.webkit.org/#/builders/265/builds/63

Results: https://build.webkit.org/results/Apple-iPadOS-15-Simulator-Debug-WK2-Tests/r283979%20(63)/results.html

Diff:
--- /Volumes/Data/worker/ipados-simulator-15-debug-tests-wk2/build/layout-test-results/webgl/pending/conformance/glsl/misc/shader-with-reserved-words-2-expected.txt
+++ /Volumes/Data/worker/ipados-simulator-15-debug-tests-wk2/build/layout-test-results/webgl/pending/conformance/glsl/misc/shader-with-reserved-words-2-actual.txt
@@ -1,4 +1,534 @@
+FAIL: Timed out waiting for notifyDone to be called
+
 This test runs the WebGL Test listed below in an iframe and reports PASS or FAIL.
 
 Test: ../../../resources/webgl_test_files/conformance/glsl/misc/shader-with-reserved-words-2.html?webglVersion=2
-[ PASS ] All tests passed
+
+[ 1: PASS ] shader with: &apos;alignas&apos; compiled
+[ 2: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 3: PASS ] shader with: &apos;alignas&apos; compiled
+[ 4: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 5: PASS ] shader with: &apos;alignas&apos; compiled
+[ 6: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 7: PASS ] shader with: &apos;alignas&apos; compiled
+[ 8: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 9: PASS ] shader with: &apos;alignof&apos; compiled
+[ 10: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 11: PASS ] shader with: &apos;alignof&apos; compiled
+[ 12: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 13: PASS ] shader with: &apos;alignof&apos; compiled
+[ 14: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 15: PASS ] shader with: &apos;alignof&apos; compiled
+[ 16: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 17: PASS ] shader with: &apos;as_type&apos; compiled
+[ 18: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 19: PASS ] shader with: &apos;as_type&apos; compiled
+[ 20: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 21: PASS ] shader with: &apos;as_type&apos; compiled
+[ 22: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 23: PASS ] shader with: &apos;as_type&apos; compiled
+[ 24: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 25: PASS ] shader with: &apos;and&apos; compiled
+[ 26: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 27: PASS ] shader with: &apos;and&apos; compiled
+[ 28: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 29: PASS ] shader with: &apos;and&apos; compiled
+[ 30: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 31: PASS ] shader with: &apos;and&apos; compiled
+[ 32: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 33: PASS ] shader with: &apos;auto&apos; compiled
+[ 34: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 35: PASS ] shader with: &apos;auto&apos; compiled
+[ 36: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 37: PASS ] shader with: &apos;auto&apos; compiled
+[ 38: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 39: PASS ] shader with: &apos;auto&apos; compiled
+[ 40: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 41: PASS ] shader with: &apos;catch&apos; compiled
+[ 42: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 43: PASS ] shader with: &apos;catch&apos; compiled
+[ 44: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 45: PASS ] shader with: &apos;catch&apos; compiled
+[ 46: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 47: PASS ] shader with: &apos;catch&apos; compiled
+[ 48: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 49: PASS ] shader with: &apos;char&apos; compiled
+[ 50: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 51: PASS ] shader with: &apos;char&apos; compiled
+[ 52: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 53: PASS ] shader with: &apos;char&apos; compiled
+[ 54: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 55: PASS ] shader with: &apos;char&apos; compiled
+[ 56: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 57: PASS ] shader with: &apos;const_cast&apos; compiled
+[ 58: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 59: PASS ] shader with: &apos;const_cast&apos; compiled
+[ 60: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 61: PASS ] shader with: &apos;const_cast&apos; compiled
+[ 62: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 63: PASS ] shader with: &apos;const_cast&apos; compiled
+[ 64: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 65: PASS ] shader with: &apos;constant&apos; compiled
+[ 66: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 67: PASS ] shader with: &apos;constant&apos; compiled
+[ 68: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 69: PASS ] shader with: &apos;constant&apos; compiled
+[ 70: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 71: PASS ] shader with: &apos;constant&apos; compiled
+[ 72: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 73: PASS ] shader with: &apos;constexpr&apos; compiled
+[ 74: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 75: PASS ] shader with: &apos;constexpr&apos; compiled
+[ 76: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 77: PASS ] shader with: &apos;constexpr&apos; compiled
+[ 78: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 79: PASS ] shader with: &apos;constexpr&apos; compiled
+[ 80: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 81: PASS ] shader with: &apos;decltype&apos; compiled
+[ 82: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 83: PASS ] shader with: &apos;decltype&apos; compiled
+[ 84: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 85: PASS ] shader with: &apos;decltype&apos; compiled
+[ 86: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 87: PASS ] shader with: &apos;decltype&apos; compiled
+[ 88: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 89: PASS ] shader with: &apos;delete&apos; compiled
+[ 90: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 91: PASS ] shader with: &apos;delete&apos; compiled
+[ 92: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 93: PASS ] shader with: &apos;delete&apos; compiled
+[ 94: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 95: PASS ] shader with: &apos;delete&apos; compiled
+[ 96: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 97: PASS ] shader with: &apos;device&apos; compiled
+[ 98: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 99: PASS ] shader with: &apos;device&apos; compiled
+[ 100: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 101: PASS ] shader with: &apos;device&apos; compiled
+[ 102: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 103: PASS ] shader with: &apos;device&apos; compiled
+[ 104: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 105: PASS ] shader with: &apos;dynamic_cast&apos; compiled
+[ 106: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 107: PASS ] shader with: &apos;dynamic_cast&apos; compiled
+[ 108: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 109: PASS ] shader with: &apos;dynamic_cast&apos; compiled
+[ 110: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 111: PASS ] shader with: &apos;dynamic_cast&apos; compiled
+[ 112: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 113: PASS ] shader with: &apos;explicit&apos; compiled
+[ 114: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 115: PASS ] shader with: &apos;explicit&apos; compiled
+[ 116: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 117: PASS ] shader with: &apos;explicit&apos; compiled
+[ 118: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 119: PASS ] shader with: &apos;explicit&apos; compiled
+[ 120: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 121: PASS ] shader with: &apos;export&apos; compiled
+[ 122: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 123: PASS ] shader with: &apos;export&apos; compiled
+[ 124: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 125: PASS ] shader with: &apos;export&apos; compiled
+[ 126: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 127: PASS ] shader with: &apos;export&apos; compiled
+[ 128: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 129: PASS ] shader with: &apos;fragment&apos; compiled
+[ 130: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 131: PASS ] shader with: &apos;fragment&apos; compiled
+[ 132: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 133: PASS ] shader with: &apos;fragment&apos; compiled
+[ 134: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 135: PASS ] shader with: &apos;fragment&apos; compiled
+[ 136: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 137: PASS ] shader with: &apos;friend&apos; compiled
+[ 138: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 139: PASS ] shader with: &apos;friend&apos; compiled
+[ 140: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 141: PASS ] shader with: &apos;friend&apos; compiled
+[ 142: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 143: PASS ] shader with: &apos;friend&apos; compiled
+[ 144: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 145: PASS ] shader with: &apos;int16_t&apos; compiled
+[ 146: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 147: PASS ] shader with: &apos;int16_t&apos; compiled
+[ 148: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 149: PASS ] shader with: &apos;int16_t&apos; compiled
+[ 150: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 151: PASS ] shader with: &apos;int16_t&apos; compiled
+[ 152: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 153: PASS ] shader with: &apos;int32_t&apos; compiled
+[ 154: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 155: PASS ] shader with: &apos;int32_t&apos; compiled
+[ 156: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 157: PASS ] shader with: &apos;int32_t&apos; compiled
+[ 158: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 159: PASS ] shader with: &apos;int32_t&apos; compiled
+[ 160: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 161: PASS ] shader with: &apos;int64_t&apos; compiled
+[ 162: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 163: PASS ] shader with: &apos;int64_t&apos; compiled
+[ 164: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 165: PASS ] shader with: &apos;int64_t&apos; compiled
+[ 166: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 167: PASS ] shader with: &apos;int64_t&apos; compiled
+[ 168: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 169: PASS ] shader with: &apos;int8_t&apos; compiled
+[ 170: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 171: PASS ] shader with: &apos;int8_t&apos; compiled
+[ 172: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 173: PASS ] shader with: &apos;int8_t&apos; compiled
+[ 174: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 175: PASS ] shader with: &apos;int8_t&apos; compiled
+[ 176: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 177: PASS ] shader with: &apos;kernel&apos; compiled
+[ 178: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 179: PASS ] shader with: &apos;kernel&apos; compiled
+[ 180: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 181: PASS ] shader with: &apos;kernel&apos; compiled
+[ 182: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 183: PASS ] shader with: &apos;kernel&apos; compiled
+[ 184: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 185: PASS ] shader with: &apos;main0&apos; compiled
+[ 186: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 187: PASS ] shader with: &apos;main0&apos; compiled
+[ 188: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 189: PASS ] shader with: &apos;main0&apos; compiled
+[ 190: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 191: PASS ] shader with: &apos;main0&apos; compiled
+[ 192: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 193: PASS ] shader with: &apos;metal&apos; compiled
+[ 194: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 195: PASS ] shader with: &apos;metal&apos; compiled
+[ 196: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 197: PASS ] shader with: &apos;metal&apos; compiled
+[ 198: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 199: PASS ] shader with: &apos;metal&apos; compiled
+[ 200: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 201: PASS ] shader with: &apos;mutable&apos; compiled
+[ 202: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 203: PASS ] shader with: &apos;mutable&apos; compiled
+[ 204: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 205: PASS ] shader with: &apos;mutable&apos; compiled
+[ 206: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 207: PASS ] shader with: &apos;mutable&apos; compiled
+[ 208: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 209: PASS ] shader with: &apos;new&apos; compiled
+[ 210: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 211: PASS ] shader with: &apos;new&apos; compiled
+[ 212: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 213: PASS ] shader with: &apos;new&apos; compiled
+[ 214: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 215: PASS ] shader with: &apos;new&apos; compiled
+[ 216: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 217: PASS ] shader with: &apos;noexcept&apos; compiled
+[ 218: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 219: PASS ] shader with: &apos;noexcept&apos; compiled
+[ 220: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 221: PASS ] shader with: &apos;noexcept&apos; compiled
+[ 222: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 223: PASS ] shader with: &apos;noexcept&apos; compiled
+[ 224: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 225: PASS ] shader with: &apos;nullptr_t&apos; compiled
+[ 226: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 227: PASS ] shader with: &apos;nullptr_t&apos; compiled
+[ 228: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 229: PASS ] shader with: &apos;nullptr_t&apos; compiled
+[ 230: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 231: PASS ] shader with: &apos;nullptr_t&apos; compiled
+[ 232: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 233: PASS ] shader with: &apos;nullptr&apos; compiled
+[ 234: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 235: PASS ] shader with: &apos;nullptr&apos; compiled
+[ 236: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 237: PASS ] shader with: &apos;nullptr&apos; compiled
+[ 238: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 239: PASS ] shader with: &apos;nullptr&apos; compiled
+[ 240: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 241: PASS ] shader with: &apos;operator&apos; compiled
+[ 242: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 243: PASS ] shader with: &apos;operator&apos; compiled
+[ 244: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 245: PASS ] shader with: &apos;operator&apos; compiled
+[ 246: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 247: PASS ] shader with: &apos;operator&apos; compiled
+[ 248: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 249: PASS ] shader with: &apos;override&apos; compiled
+[ 250: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 251: PASS ] shader with: &apos;override&apos; compiled
+[ 252: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 253: PASS ] shader with: &apos;override&apos; compiled
+[ 254: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 255: PASS ] shader with: &apos;override&apos; compiled
+[ 256: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 257: PASS ] shader with: &apos;or&apos; compiled
+[ 258: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 259: PASS ] shader with: &apos;or&apos; compiled
+[ 260: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 261: PASS ] shader with: &apos;or&apos; compiled
+[ 262: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 263: PASS ] shader with: &apos;or&apos; compiled
+[ 264: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 265: PASS ] shader with: &apos;private&apos; compiled
+[ 266: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 267: PASS ] shader with: &apos;private&apos; compiled
+[ 268: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 269: PASS ] shader with: &apos;private&apos; compiled
+[ 270: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 271: PASS ] shader with: &apos;private&apos; compiled
+[ 272: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 273: PASS ] shader with: &apos;protected&apos; compiled
+[ 274: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 275: PASS ] shader with: &apos;protected&apos; compiled
+[ 276: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 277: PASS ] shader with: &apos;protected&apos; compiled
+[ 278: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 279: PASS ] shader with: &apos;protected&apos; compiled
+[ 280: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 281: PASS ] shader with: &apos;ptrdiff_t&apos; compiled
+[ 282: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 283: PASS ] shader with: &apos;ptrdiff_t&apos; compiled
+[ 284: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 285: PASS ] shader with: &apos;ptrdiff_t&apos; compiled
+[ 286: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 287: PASS ] shader with: &apos;ptrdiff_t&apos; compiled
+[ 288: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 289: PASS ] shader with: &apos;ray_data&apos; compiled
+[ 290: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 291: PASS ] shader with: &apos;ray_data&apos; compiled
+[ 292: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 293: PASS ] shader with: &apos;ray_data&apos; compiled
+[ 294: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 295: PASS ] shader with: &apos;ray_data&apos; compiled
+[ 296: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 297: PASS ] shader with: &apos;register&apos; compiled
+[ 298: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 299: PASS ] shader with: &apos;register&apos; compiled
+[ 300: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 301: PASS ] shader with: &apos;register&apos; compiled
+[ 302: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 303: PASS ] shader with: &apos;register&apos; compiled
+[ 304: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 305: PASS ] shader with: &apos;signed&apos; compiled
+[ 306: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 307: PASS ] shader with: &apos;signed&apos; compiled
+[ 308: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 309: PASS ] shader with: &apos;signed&apos; compiled
+[ 310: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 311: PASS ] shader with: &apos;signed&apos; compiled
+[ 312: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 313: PASS ] shader with: &apos;size_t&apos; compiled
+[ 314: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 315: PASS ] shader with: &apos;size_t&apos; compiled
+[ 316: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 317: PASS ] shader with: &apos;size_t&apos; compiled
+[ 318: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 319: PASS ] shader with: &apos;size_t&apos; compiled
+[ 320: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 321: PASS ] shader with: &apos;stage_in&apos; compiled
+[ 322: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 323: PASS ] shader with: &apos;stage_in&apos; compiled
+[ 324: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 325: PASS ] shader with: &apos;stage_in&apos; compiled
+[ 326: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 327: PASS ] shader with: &apos;stage_in&apos; compiled
+[ 328: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 329: PASS ] shader with: &apos;static_assert&apos; compiled
+[ 330: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 331: PASS ] shader with: &apos;static_assert&apos; compiled
+[ 332: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 333: PASS ] shader with: &apos;static_assert&apos; compiled
+[ 334: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 335: PASS ] shader with: &apos;static_assert&apos; compiled
+[ 336: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 337: PASS ] shader with: &apos;static_cast&apos; compiled
+[ 338: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 339: PASS ] shader with: &apos;static_cast&apos; compiled
+[ 340: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 341: PASS ] shader with: &apos;static_cast&apos; compiled
+[ 342: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 343: PASS ] shader with: &apos;static_cast&apos; compiled
+[ 344: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 345: PASS ] shader with: &apos;thread_local&apos; compiled
+[ 346: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 347: PASS ] shader with: &apos;thread_local&apos; compiled
+[ 348: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 349: PASS ] shader with: &apos;thread_local&apos; compiled
+[ 350: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 351: PASS ] shader with: &apos;thread_local&apos; compiled
+[ 352: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 353: PASS ] shader with: &apos;thread&apos; compiled
+[ 354: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 355: PASS ] shader with: &apos;thread&apos; compiled
+[ 356: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 357: PASS ] shader with: &apos;thread&apos; compiled
+[ 358: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 359: PASS ] shader with: &apos;thread&apos; compiled
+[ 360: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 361: PASS ] shader with: &apos;threadgroup_imageblock&apos; compiled
+[ 362: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 363: PASS ] shader with: &apos;threadgroup_imageblock&apos; compiled
+[ 364: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 365: PASS ] shader with: &apos;threadgroup_imageblock&apos; compiled
+[ 366: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 367: PASS ] shader with: &apos;threadgroup_imageblock&apos; compiled
+[ 368: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 369: PASS ] shader with: &apos;threadgroup&apos; compiled
+[ 370: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 371: PASS ] shader with: &apos;threadgroup&apos; compiled
+[ 372: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 373: PASS ] shader with: &apos;threadgroup&apos; compiled
+[ 374: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 375: PASS ] shader with: &apos;threadgroup&apos; compiled
+[ 376: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 377: PASS ] shader with: &apos;throw&apos; compiled
+[ 378: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 379: PASS ] shader with: &apos;throw&apos; compiled
+[ 380: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 381: PASS ] shader with: &apos;throw&apos; compiled
+[ 382: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 383: PASS ] shader with: &apos;throw&apos; compiled
+[ 384: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 385: PASS ] shader with: &apos;try&apos; compiled
+[ 386: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 387: PASS ] shader with: &apos;try&apos; compiled
+[ 388: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 389: PASS ] shader with: &apos;try&apos; compiled
+[ 390: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 391: PASS ] shader with: &apos;try&apos; compiled
+[ 392: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 393: PASS ] shader with: &apos;typeid&apos; compiled
+[ 394: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 395: PASS ] shader with: &apos;typeid&apos; compiled
+[ 396: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 397: PASS ] shader with: &apos;typeid&apos; compiled
+[ 398: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 399: PASS ] shader with: &apos;typeid&apos; compiled
+[ 400: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 401: PASS ] shader with: &apos;typename&apos; compiled
+[ 402: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 403: PASS ] shader with: &apos;typename&apos; compiled
+[ 404: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 405: PASS ] shader with: &apos;typename&apos; compiled
+[ 406: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 407: PASS ] shader with: &apos;typename&apos; compiled
+[ 408: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 409: PASS ] shader with: &apos;uchar&apos; compiled
+[ 410: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 411: PASS ] shader with: &apos;uchar&apos; compiled
+[ 412: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 413: PASS ] shader with: &apos;uchar&apos; compiled
+[ 414: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 415: PASS ] shader with: &apos;uchar&apos; compiled
+[ 416: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 417: PASS ] shader with: &apos;uint16_t&apos; compiled
+[ 418: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 419: PASS ] shader with: &apos;uint16_t&apos; compiled
+[ 420: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 421: PASS ] shader with: &apos;uint16_t&apos; compiled
+[ 422: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 423: PASS ] shader with: &apos;uint16_t&apos; compiled
+[ 424: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 425: PASS ] shader with: &apos;uint32_t&apos; compiled
+[ 426: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 427: PASS ] shader with: &apos;uint32_t&apos; compiled
+[ 428: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 429: PASS ] shader with: &apos;uint32_t&apos; compiled
+[ 430: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 431: PASS ] shader with: &apos;uint32_t&apos; compiled
+[ 432: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 433: PASS ] shader with: &apos;uint64_t&apos; compiled
+[ 434: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 435: PASS ] shader with: &apos;uint64_t&apos; compiled
+[ 436: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 437: PASS ] shader with: &apos;uint64_t&apos; compiled
+[ 438: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 439: PASS ] shader with: &apos;uint64_t&apos; compiled
+[ 440: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 441: PASS ] shader with: &apos;uint8_t&apos; compiled
+[ 442: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 443: PASS ] shader with: &apos;uint8_t&apos; compiled
+[ 444: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 445: PASS ] shader with: &apos;uint8_t&apos; compiled
+[ 446: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 447: PASS ] shader with: &apos;uint8_t&apos; compiled
+[ 448: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 449: PASS ] shader with: &apos;ushort&apos; compiled
+[ 450: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 451: PASS ] shader with: &apos;ushort&apos; compiled
+[ 452: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 453: PASS ] shader with: &apos;ushort&apos; compiled
+[ 454: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 455: PASS ] shader with: &apos;ushort&apos; compiled
+[ 456: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 457: PASS ] shader with: &apos;vertex&apos; compiled
+[ 458: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 459: PASS ] shader with: &apos;vertex&apos; compiled
+[ 460: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 461: PASS ] shader with: &apos;vertex&apos; compiled
+[ 462: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 463: PASS ] shader with: &apos;vertex&apos; compiled
+[ 464: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 465: PASS ] shader with: &apos;virtual&apos; compiled
+[ 466: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 467: PASS ] shader with: &apos;virtual&apos; compiled
+[ 468: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 469: PASS ] shader with: &apos;virtual&apos; compiled
+[ 470: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 471: PASS ] shader with: &apos;virtual&apos; compiled
+[ 472: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 473: PASS ] shader with: &apos;wchar_t&apos; compiled
+[ 474: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 475: PASS ] shader with: &apos;wchar_t&apos; compiled
+[ 476: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 477: PASS ] shader with: &apos;wchar_t&apos; compiled
+[ 478: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 479: PASS ] shader with: &apos;wchar_t&apos; compiled
+[ 480: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 481: PASS ] shader with: &apos;xor&apos; compiled
+[ 482: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 483: PASS ] shader with: &apos;xor&apos; compiled
+[ 484: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 485: PASS ] shader with: &apos;xor&apos; compiled
+[ 486: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 487: PASS ] shader with: &apos;xor&apos; compiled
+[ 488: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 489: PASS ] shader with: &apos;NAN&apos; compiled
+[ 490: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 491: PASS ] shader with: &apos;NAN&apos; compiled
+[ 492: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 493: PASS ] shader with: &apos;NAN&apos; compiled
+[ 494: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 495: PASS ] shader with: &apos;NAN&apos; compiled
+[ 496: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 497: PASS ] shader with: &apos;INFINITY&apos; compiled
+[ 498: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 499: PASS ] shader with: &apos;INFINITY&apos; compiled
+[ 500: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 501: PASS ] shader with: &apos;INFINITY&apos; compiled
+[ 502: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 503: PASS ] shader with: &apos;INFINITY&apos; compiled
+[ 504: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 505: PASS ] shader with: &apos;Pragma&apos; compiled
+[ 506: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 507: PASS ] shader with: &apos;Pragma&apos; compiled
+[ 508: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 509: PASS ] shader with: &apos;Pragma&apos; compiled
+[ 510: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 511: PASS ] shader with: &apos;Pragma&apos; compiled
+[ 512: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 513: PASS ] shader with: &apos;_Pragma&apos; compiled
+[ 514: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 515: PASS ] shader with: &apos;_Pragma&apos; compiled
+[ 516: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 517: PASS ] shader with: &apos;_Pragma&apos; compiled
+[ 518: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 519: PASS ] shader with: &apos;_Pragma&apos; compiled
+[ 520: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 521: PASS ] shader with: &apos;ANGLE_1&apos; compiled
+[ 522: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 523: PASS ] shader with: &apos;ANGLE_1&apos; compiled
+[ 524: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 525: PASS ] shader with: &apos;ANGLE_1&apos; compiled
+[ 526: PASS ] getError was expected value: NO_ERROR : should be no GL errors
+[ 527: PASS ] shader with: &apos;ANGLE_1&apos; compiled
+[ 528: PASS ] getError was expected value: NO_ERROR : should be no GL errors</thetext>
  </long_desc><long_desc isprivate="0" >
    <commentid>1803489</commentid>
    <comment_count>1</comment_count>
    <who name="Radar WebKit Bug Importer">webkit-bug-importer</who>
    <bug_when>2021-10-12 15:45:46 -0700</bug_when>
    <thetext>&lt;rdar://problem/84170054&gt;</thetext>
  </long_desc><long_desc isprivate="0" >
    <commentid>1803501</commentid>
    <comment_count>2</comment_count>
    <who name="Eric Hutchison">ehutchison</who>
    <bug_when>2021-10-12 15:53:03 -0700</bug_when>
    <thetext>Updated test expectations at https://trac.webkit.org/changeset/284052/webkit</thetext>
  </long_desc>
      
      

    </bug>

</bugzilla>