<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<!DOCTYPE bugzilla SYSTEM "https://bugs.webkit.org/page.cgi?id=bugzilla.dtd">

<bugzilla version="5.0.4.1"
          urlbase="https://bugs.webkit.org/"
          
          maintainer="admin@webkit.org"
>

    <bug>
          <bug_id>231541</bug_id>
          
          <creation_ts>2021-10-11 16:22:23 -0700</creation_ts>
          <short_desc>[ iOS macOS Debug ] webgl/1.0.3/conformance/glsl/bugs/long-expressions-should-not-crash.html is a flaky timeout</short_desc>
          <delta_ts>2021-10-15 13:40:10 -0700</delta_ts>
          <reporter_accessible>1</reporter_accessible>
          <cclist_accessible>1</cclist_accessible>
          <classification_id>1</classification_id>
          <classification>Unclassified</classification>
          <product>WebKit</product>
          <component>WebGL</component>
          <version>WebKit Nightly Build</version>
          <rep_platform>Unspecified</rep_platform>
          <op_sys>Unspecified</op_sys>
          <bug_status>NEW</bug_status>
          <resolution></resolution>
          
          
          <bug_file_loc></bug_file_loc>
          <status_whiteboard></status_whiteboard>
          <keywords>InRadar</keywords>
          <priority>P2</priority>
          <bug_severity>Normal</bug_severity>
          <target_milestone>---</target_milestone>
          
          
          <everconfirmed>1</everconfirmed>
          <reporter>ayumi_kojima</reporter>
          <assigned_to name="Nobody">webkit-unassigned</assigned_to>
          <cc>dino</cc>
    
    <cc>kbr</cc>
    
    <cc>kkinnunen</cc>
    
    <cc>webkit-bot-watchers-bugzilla</cc>
    
    <cc>webkit-bug-importer</cc>
          

      

      

      

          <comment_sort_order>oldest_to_newest</comment_sort_order>  
          <long_desc isprivate="0" >
    <commentid>1802867</commentid>
    <comment_count>0</comment_count>
    <who name="">ayumi_kojima</who>
    <bug_when>2021-10-11 16:22:23 -0700</bug_when>
    <thetext>webgl/1.0.3/conformance/glsl/bugs/long-expressions-should-not-crash.html

Is flaky timing out on iOS Debug and BigSur wk1 Debug.

History: https://results.webkit.org/?suite=layout-tests&amp;test=webgl%2F1.0.3%2Fconformance%2Fglsl%2Fbugs%2Flong-expressions-should-not-crash.html

Result page: https://build.webkit.org/results/Apple-iOS-15-Simulator-Debug-WK2-Tests/r283740%20(86)/results.html

--- /Volumes/Data/worker/ios-simulator-15-debug-tests-wk2/build/layout-test-results/webgl/1.0.3/conformance/glsl/bugs/long-expressions-should-not-crash-expected.txt
+++ /Volumes/Data/worker/ios-simulator-15-debug-tests-wk2/build/layout-test-results/webgl/1.0.3/conformance/glsl/bugs/long-expressions-should-not-crash-actual.txt
@@ -1,5 +1,52 @@
+FAIL: Timed out waiting for notifyDone to be called
+
 This test runs the WebGL Test listed below in an iframe and reports PASS or FAIL.
 
 Test: ../../../resources/webgl_test_files/conformance/glsl/bugs/long-expressions-should-not-crash.html
-[ PASS ] All tests passed
+[ 1: PASS ] shader with 10 [+,-,/,*] operators in expression in multiple lines
+[ 2: PASS ] shader with 10 [+,-,/,*] operators in expression in multiple lines
+[ 3: PASS ] shader with 10 [+,-,/,*] operators in expression in one line
+[ 4: PASS ] shader with 10 [+,-,/,*] operators in expression in one line
+[ 5: PASS ] shader with 10 [+] operators in expression in multiple lines
+[ 6: PASS ] shader with 10 [+] operators in expression in multiple lines
+[ 7: PASS ] shader with 10 [+] operators in expression in one line
+[ 8: PASS ] shader with 10 [+] operators in expression in one line
+[ 9: PASS ] shader with 10 [-] operators in expression in multiple lines
+[ 10: PASS ] shader with 10 [-] operators in expression in multiple lines
+[ 11: PASS ] shader with 10 [-] operators in expression in one line
+[ 12: PASS ] shader with 10 [-] operators in expression in one line
+[ 13: PASS ] shader with 100 [+,-,/,*] operators in expression in multiple lines
+[ 14: PASS ] shader with 100 [+,-,/,*] operators in expression in multiple lines
+[ 15: PASS ] shader with 100 [+,-,/,*] operators in expression in one line
+[ 16: PASS ] shader with 100 [+,-,/,*] operators in expression in one line
+[ 17: PASS ] shader with 100 [+] operators in expression in multiple lines
+[ 18: PASS ] shader with 100 [+] operators in expression in multiple lines
+[ 19: PASS ] shader with 100 [+] operators in expression in one line
+[ 20: PASS ] shader with 100 [+] operators in expression in one line
+[ 21: PASS ] shader with 100 [-] operators in expression in multiple lines
+[ 22: PASS ] shader with 100 [-] operators in expression in multiple lines
+[ 23: PASS ] shader with 100 [-] operators in expression in one line
+[ 24: PASS ] shader with 100 [-] operators in expression in one line
+[ 25: PASS ] shader with 1000 [+,-,/,*] operators in expression in multiple lines
+[ 26: PASS ] shader with 1000 [+,-,/,*] operators in expression in multiple lines
+[ 27: PASS ] shader with 1000 [+,-,/,*] operators in expression in one line
+[ 28: PASS ] shader with 1000 [+,-,/,*] operators in expression in one line
+[ 29: PASS ] shader with 1000 [+] operators in expression in multiple lines
+[ 30: PASS ] shader with 1000 [+] operators in expression in multiple lines
+[ 31: PASS ] shader with 1000 [+] operators in expression in one line
+[ 32: PASS ] shader with 1000 [+] operators in expression in one line
+[ 33: PASS ] shader with 1000 [-] operators in expression in multiple lines
+[ 34: PASS ] shader with 1000 [-] operators in expression in multiple lines
+[ 35: PASS ] shader with 1000 [-] operators in expression in one line
+[ 36: PASS ] shader with 1000 [-] operators in expression in one line
+[ 37: PASS ] shader with 10000 [+,-,/,*] operators in expression in multiple lines
+[ 38: PASS ] shader with 10000 [+,-,/,*] operators in expression in multiple lines
+[ 39: PASS ] shader with 10000 [+,-,/,*] operators in expression in one line
+[ 40: PASS ] shader with 10000 [+,-,/,*] operators in expression in one line
+[ 41: PASS ] shader with 10000 [+] operators in expression in multiple lines
+[ 42: PASS ] shader with 10000 [+] operators in expression in multiple lines
+[ 43: PASS ] shader with 10000 [+] operators in expression in one line
+[ 44: PASS ] shader with 10000 [+] operators in expression in one line
+[ 45: PASS ] shader with 10000 [-] operators in expression in multiple lines
+[ 46: PASS ] shader with 10000 [-] operators in expression in multiple lines</thetext>
  </long_desc><long_desc isprivate="0" >
    <commentid>1802874</commentid>
    <comment_count>1</comment_count>
    <who name="Radar WebKit Bug Importer">webkit-bug-importer</who>
    <bug_when>2021-10-11 16:28:10 -0700</bug_when>
    <thetext>&lt;rdar://problem/84121633&gt;</thetext>
  </long_desc><long_desc isprivate="0" >
    <commentid>1802879</commentid>
    <comment_count>2</comment_count>
    <who name="">ayumi_kojima</who>
    <bug_when>2021-10-11 16:35:58 -0700</bug_when>
    <thetext>Updated test expectations https://trac.webkit.org/changeset/283948/webkit</thetext>
  </long_desc><long_desc isprivate="0" >
    <commentid>1804986</commentid>
    <comment_count>3</comment_count>
    <who name="">ayumi_kojima</who>
    <bug_when>2021-10-15 13:40:10 -0700</bug_when>
    <thetext>I was not able to reproduce the timeout locally on BigSur using run-webkit-tests --force -1 --debug --iterations 50 --exit-after-n-crashes-or-timeouts 1 webgl/1.0.3/conformance/glsl/bugs/long-expressions-should-not-crash.html -f</thetext>
  </long_desc>
      
      

    </bug>

</bugzilla>