<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<!DOCTYPE bugzilla SYSTEM "https://bugs.webkit.org/page.cgi?id=bugzilla.dtd">

<bugzilla version="5.0.4.1"
          urlbase="https://bugs.webkit.org/"
          
          maintainer="admin@webkit.org"
>

    <bug>
          <bug_id>227287</bug_id>
          
          <creation_ts>2021-06-23 05:12:35 -0700</creation_ts>
          <short_desc>ANGLE Metal does not support GLSL shadow samplers on macOS non-AS</short_desc>
          <delta_ts>2022-08-11 03:33:24 -0700</delta_ts>
          <reporter_accessible>1</reporter_accessible>
          <cclist_accessible>1</cclist_accessible>
          <classification_id>1</classification_id>
          <classification>Unclassified</classification>
          <product>WebKit</product>
          <component>ANGLE</component>
          <version>WebKit Local Build</version>
          <rep_platform>Mac (Intel)</rep_platform>
          <op_sys>macOS 11</op_sys>
          <bug_status>NEW</bug_status>
          <resolution></resolution>
          
          
          <bug_file_loc></bug_file_loc>
          <status_whiteboard></status_whiteboard>
          <keywords>InRadar</keywords>
          <priority>P2</priority>
          <bug_severity>Normal</bug_severity>
          <target_milestone>---</target_milestone>
          <dependson>226975</dependson>
          <blocked>126404</blocked>
          <everconfirmed>1</everconfirmed>
          <reporter name="Kimmo Kinnunen">kkinnunen</reporter>
          <assigned_to name="Nobody">webkit-unassigned</assigned_to>
          <cc>dino</cc>
    
    <cc>kbr</cc>
    
    <cc>kkinnunen</cc>
    
    <cc>webkit-bug-importer</cc>
          

      

      

      

          <comment_sort_order>oldest_to_newest</comment_sort_order>  
          <long_desc isprivate="0" >
    <commentid>1771900</commentid>
    <comment_count>0</comment_count>
    <who name="Kimmo Kinnunen">kkinnunen</who>
    <bug_when>2021-06-23 05:12:35 -0700</bug_when>
    <thetext>To support GLSL shadow samplers correctly on new macOS versions:
 - implement the fallback correctly
 - implement the gpu check correctly
To support GLSL shadow samplers correctly on older macOS versions 
 - implement the Metal version check correctly

See bug 226975 for discussion.</thetext>
  </long_desc><long_desc isprivate="0" >
    <commentid>1773719</commentid>
    <comment_count>1</comment_count>
    <who name="Radar WebKit Bug Importer">webkit-bug-importer</who>
    <bug_when>2021-06-30 05:13:15 -0700</bug_when>
    <thetext>&lt;rdar://problem/79961620&gt;</thetext>
  </long_desc>
      
      

    </bug>

</bugzilla>